#include "pipe/p_state.h"
#include "pipe/p_context.h"
-#include "util/u_slab.h"
+#include "util/slab.h"
#include "util/list.h"
struct pipe_screen;
struct pipe_framebuffer_state framebuffer;
- struct util_slab_mempool texture_transfer_pool;
+ struct slab_child_pool texture_transfer_pool;
- struct pipe_index_buffer index_buffer;
struct u_upload_mgr *uploader;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];