if (encode_stride == virgl_transfer3d_explicit_stride) {
stride = transfer->stride;
layer_stride = transfer->layer_stride;
- } else if (virgl_transfer3d_host_inferred_stride) {
+ } else if (encode_stride == virgl_transfer3d_host_inferred_stride) {
stride = 0;
layer_stride = 0;
} else {