/* These are used by the capability_bits field in virgl_caps_v2. */
#define VIRGL_CAP_NONE 0
#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
+#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
+#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
uint32_t uniform_buffer_offset_alignment;
uint32_t shader_buffer_offset_alignment;
uint32_t capability_bits;
+ uint32_t msaa_sample_positions[8];
};
union virgl_caps {