#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
+#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)