#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
#define VIRGL_CAP_TGSI_FBFETCH (1 << 10)
+#define VIRGL_CAP_SHADER_CLOCK (1 << 11)
+#define VIRGL_CAP_TEXTURE_BARRIER (1 << 12)
+#define VIRGL_CAP_TGSI_COMPONENTS (1 << 13)
+#define VIRGL_CAP_GUEST_MAY_INIT_LOG (1 << 14)
+#define VIRGL_CAP_SRGB_WRITE_CONTROL (1 << 15)
+#define VIRGL_CAP_QBO (1 << 16)
+#define VIRGL_CAP_TRANSFER (1 << 17)
+#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
+#define VIRGL_CAP_FAKE_FP64 (1 << 19)
+#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
+#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
+#define VIRGL_CAP_INDIRECT_PARAMS (1 << 22)
+#define VIRGL_CAP_TRANSFORM_FEEDBACK3 (1 << 23)
+#define VIRGL_CAP_INDIRECT_INPUT_ADDR (1 << 25)
+
/* virgl bind flags - these are compatible with mesa 10.5 gallium.
* but are fixed, no other should be passed to virgl either.
#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
+#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
+#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
#define VIRGL_BIND_CURSOR (1 << 16)
#define VIRGL_BIND_CUSTOM (1 << 17)
#define VIRGL_BIND_SCANOUT (1 << 18)
uint32_t max_compute_shared_memory_size;
uint32_t max_compute_grid_size[3];
uint32_t max_compute_block_size[3];
+ uint32_t max_texture_2d_size;
+ uint32_t max_texture_3d_size;
+ uint32_t max_texture_cube_size;
+ uint32_t max_combined_shader_buffers;
+ uint32_t max_atomic_counters[6];
+ uint32_t max_atomic_counter_buffers[6];
+ uint32_t max_combined_atomic_counters;
+ uint32_t max_combined_atomic_counter_buffers;
+ uint32_t host_feature_check_version;
+ struct virgl_supported_format_mask supported_readback_formats;
};
union virgl_caps {