VIRGL_FORMAT_B5G5R5A1_UNORM = 5,
VIRGL_FORMAT_B4G4R4A4_UNORM = 6,
VIRGL_FORMAT_B5G6R5_UNORM = 7,
+ VIRGL_FORMAT_R10G10B10A2_UNORM = 8,
VIRGL_FORMAT_L8_UNORM = 9, /**< ubyte luminance */
VIRGL_FORMAT_A8_UNORM = 10, /**< ubyte alpha */
VIRGL_FORMAT_L8A8_UNORM = 12, /**< ubyte alpha, luminance */
VIRGL_FORMAT_B10G10R10A2_UNORM = 131,
VIRGL_FORMAT_R8G8B8X8_UNORM = 134,
VIRGL_FORMAT_B4G4R4X4_UNORM = 135,
+ VIRGL_FORMAT_X24S8_UINT = 136,
+ VIRGL_FORMAT_S8X24_UINT = 137,
VIRGL_FORMAT_B2G3R3_UNORM = 139,
VIRGL_FORMAT_L16A16_UNORM = 140,
VIRGL_FORMAT_L32_SINT = 223,
VIRGL_FORMAT_L32A32_SINT = 224,
- VIRGL_FORMAT_B10G10R10A2_UINT = 225,
+ VIRGL_FORMAT_B10G10R10A2_UINT = 225,
VIRGL_FORMAT_R8G8B8X8_SNORM = 229,
VIRGL_FORMAT_R8G8B8X8_SRGB = 230,
+ VIRGL_FORMAT_R8G8B8X8_UINT = 231,
+ VIRGL_FORMAT_R8G8B8X8_SINT = 232,
VIRGL_FORMAT_B10G10R10X2_UNORM = 233,
VIRGL_FORMAT_R16G16B16X16_UNORM = 234,
VIRGL_FORMAT_R16G16B16X16_SNORM = 235,
+ VIRGL_FORMAT_R16G16B16X16_FLOAT = 236,
+ VIRGL_FORMAT_R16G16B16X16_UINT = 237,
+ VIRGL_FORMAT_R16G16B16X16_SINT = 238,
+
+ VIRGL_FORMAT_R10G10B10A2_UINT = 253,
+
+ VIRGL_FORMAT_BPTC_RGBA_UNORM = 255,
+ VIRGL_FORMAT_BPTC_SRGBA = 256,
+ VIRGL_FORMAT_BPTC_RGB_FLOAT = 257,
+ VIRGL_FORMAT_BPTC_RGB_UFLOAT = 258,
+
+ VIRGL_FORMAT_R10G10B10X2_UNORM = 308,
+ VIRGL_FORMAT_A4B4G4R4_UNORM = 311,
VIRGL_FORMAT_MAX,
};
#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
-
+#define VIRGL_CAP_COPY_IMAGE (1 << 3)
+#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
+#define VIRGL_CAP_TXQS (1 << 5)
+#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
+#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
+#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
+#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
+#define VIRGL_CAP_TGSI_FBFETCH (1 << 10)
+#define VIRGL_CAP_SHADER_CLOCK (1 << 11)
+#define VIRGL_CAP_TEXTURE_BARRIER (1 << 12)
+#define VIRGL_CAP_TGSI_COMPONENTS (1 << 13)
+#define VIRGL_CAP_GUEST_MAY_INIT_LOG (1 << 14)
+#define VIRGL_CAP_SRGB_WRITE_CONTROL (1 << 15)
+#define VIRGL_CAP_QBO (1 << 16)
+#define VIRGL_CAP_TRANSFER (1 << 17)
+#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
+#define VIRGL_CAP_FAKE_FP64 (1 << 19)
+#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
+#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
+#define VIRGL_CAP_INDIRECT_PARAMS (1 << 22)
+#define VIRGL_CAP_TRANSFORM_FEEDBACK3 (1 << 23)
+#define VIRGL_CAP_INDIRECT_INPUT_ADDR (1 << 25)
+
+
+/* virgl bind flags - these are compatible with mesa 10.5 gallium.
+ * but are fixed, no other should be passed to virgl either.
+ */
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
+#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
+#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
+#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
#define VIRGL_BIND_CURSOR (1 << 16)
#define VIRGL_BIND_CUSTOM (1 << 17)
#define VIRGL_BIND_SCANOUT (1 << 18)
uint32_t max_texture_gather_components;
};
+/*
+ * This struct should be growable when used in capset 2,
+ * so we shouldn't have to add a v3 ever.
+ */
struct virgl_caps_v2 {
struct virgl_caps_v1 v1;
float min_aliased_point_size;
uint32_t uniform_buffer_offset_alignment;
uint32_t shader_buffer_offset_alignment;
uint32_t capability_bits;
- uint32_t msaa_sample_positions[8];
+ uint32_t sample_locations[8];
uint32_t max_vertex_attrib_stride;
+ uint32_t max_shader_buffer_frag_compute;
+ uint32_t max_shader_buffer_other_stages;
+ uint32_t max_shader_image_frag_compute;
+ uint32_t max_shader_image_other_stages;
+ uint32_t max_image_samples;
+ uint32_t max_compute_work_group_invocations;
+ uint32_t max_compute_shared_memory_size;
+ uint32_t max_compute_grid_size[3];
+ uint32_t max_compute_block_size[3];
+ uint32_t max_texture_2d_size;
+ uint32_t max_texture_3d_size;
+ uint32_t max_texture_cube_size;
+ uint32_t max_combined_shader_buffers;
+ uint32_t max_atomic_counters[6];
+ uint32_t max_atomic_counter_buffers[6];
+ uint32_t max_combined_atomic_counters;
+ uint32_t max_combined_atomic_counter_buffers;
+ uint32_t host_feature_check_version;
+ struct virgl_supported_format_mask supported_readback_formats;
};
union virgl_caps {