VIRGL_CCMD_CREATE_SUB_CTX,
VIRGL_CCMD_DESTROY_SUB_CTX,
VIRGL_CCMD_BIND_SHADER,
-
VIRGL_CCMD_SET_TESS_STATE,
VIRGL_CCMD_SET_MIN_SAMPLES,
VIRGL_CCMD_SET_SHADER_BUFFERS,
VIRGL_CCMD_MEMORY_BARRIER,
VIRGL_CCMD_LAUNCH_GRID,
VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
+ VIRGL_CCMD_TEXTURE_BARRIER,
+ VIRGL_CCMD_SET_ATOMIC_BUFFERS,
+ VIRGL_CCMD_SET_DEBUG_FLAGS,
};
/*
#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
/* start contains full length in VAL - also implies continuations */
/* continuation contains offset in VAL */
-#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
+#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
#define VIRGL_MEMORY_BARRIER_SIZE 1
#define VIRGL_MEMORY_BARRIER_FLAGS 1
+/* launch grid */
#define VIRGL_LAUNCH_GRID_SIZE 8
#define VIRGL_LAUNCH_BLOCK_X 1
#define VIRGL_LAUNCH_BLOCK_Y 2
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
+/* texture barrier */
+#define VIRGL_TEXTURE_BARRIER_SIZE 1
+#define VIRGL_TEXTURE_BARRIER_FLAGS 1
+
+/* hw atomics */
+#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
+#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
+#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
+#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
+
#endif