VIRGL_CCMD_CREATE_SUB_CTX,
VIRGL_CCMD_DESTROY_SUB_CTX,
VIRGL_CCMD_BIND_SHADER,
-
VIRGL_CCMD_SET_TESS_STATE,
+ VIRGL_CCMD_SET_MIN_SAMPLES,
+ VIRGL_CCMD_SET_SHADER_BUFFERS,
+ VIRGL_CCMD_SET_SHADER_IMAGES,
+ VIRGL_CCMD_MEMORY_BARRIER,
+ VIRGL_CCMD_LAUNCH_GRID,
+ VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
+ VIRGL_CCMD_TEXTURE_BARRIER,
+ VIRGL_CCMD_SET_ATOMIC_BUFFERS,
+ VIRGL_CCMD_SET_DEBUG_FLAGS,
+ VIRGL_CCMD_GET_QUERY_RESULT_QBO,
+ VIRGL_CCMD_TRANSFER3D,
+ VIRGL_CCMD_END_TRANSFERS,
+ VIRGL_CCMD_COPY_TRANSFER3D,
+ VIRGL_CCMD_SET_TWEAKS,
};
/*
*/
#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
+#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
/* hw specification */
#define VIRGL_MAX_COLOR_BUFS 8
#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
/* start contains full length in VAL - also implies continuations */
/* continuation contains offset in VAL */
-#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
+#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
#define VIRGL_QUERY_END_HANDLE 1
+#define VIRGL_QUERY_RESULT_SIZE 2
#define VIRGL_QUERY_RESULT_HANDLE 1
#define VIRGL_QUERY_RESULT_WAIT 2
/* tess state */
#define VIRGL_TESS_STATE_SIZE 6
+/* set min samples */
+#define VIRGL_SET_MIN_SAMPLES_SIZE 1
+#define VIRGL_SET_MIN_SAMPLES_MASK 1
+
+/* set shader buffers */
+#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
+#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
+
+/* set shader images */
+#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
+#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
+#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
+#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
+#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
+
+/* memory barrier */
+#define VIRGL_MEMORY_BARRIER_SIZE 1
+#define VIRGL_MEMORY_BARRIER_FLAGS 1
+
+/* launch grid */
+#define VIRGL_LAUNCH_GRID_SIZE 8
+#define VIRGL_LAUNCH_BLOCK_X 1
+#define VIRGL_LAUNCH_BLOCK_Y 2
+#define VIRGL_LAUNCH_BLOCK_Z 3
+#define VIRGL_LAUNCH_GRID_X 4
+#define VIRGL_LAUNCH_GRID_Y 5
+#define VIRGL_LAUNCH_GRID_Z 6
+#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
+#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
+
+/* framebuffer state no attachment */
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
+
+/* texture barrier */
+#define VIRGL_TEXTURE_BARRIER_SIZE 1
+#define VIRGL_TEXTURE_BARRIER_FLAGS 1
+
+/* hw atomics */
+#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
+#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
+#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
+#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
+
+/* qbo */
+#define VIRGL_QUERY_RESULT_QBO_SIZE 6
+#define VIRGL_QUERY_RESULT_QBO_HANDLE 1
+#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
+#define VIRGL_QUERY_RESULT_QBO_WAIT 3
+#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
+#define VIRGL_QUERY_RESULT_QBO_OFFSET 5
+#define VIRGL_QUERY_RESULT_QBO_INDEX 6
+
+#define VIRGL_TRANSFER_TO_HOST 1
+#define VIRGL_TRANSFER_FROM_HOST 2
+
+/* Transfer */
+#define VIRGL_TRANSFER3D_SIZE 13
+/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
+#define VIRGL_TRANSFER3D_DATA_OFFSET 12
+#define VIRGL_TRANSFER3D_DIRECTION 13
+
+/* Copy transfer */
+#define VIRGL_COPY_TRANSFER3D_SIZE 14
+/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
+#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
+#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
+#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
+
+/* set tweak flags */
+#define VIRGL_SET_TWEAKS_SIZE 2
+#define VIRGL_SET_TWEAKS_ID 1
+#define VIRGL_SET_TWEAKS_VALUE 2
+
+enum vrend_tweak_type {
+ virgl_tweak_gles_brga_emulate,
+ virgl_tweak_gles_brga_apply_dest_swizzle,
+ virgl_tweak_gles_tf3_samples_passes_multiplier,
+ virgl_tweak_undefined
+};
+
#endif