v3d: add new flag dirty TMU cache at v3d_compiler
[mesa.git] / src / gallium / drivers / virgl / virgl_resource.h
index c17c753a59654c7add225b861f18e539477b1a69..f17dac72a0eba27f21e222871077123e67924ae4 100644 (file)
@@ -42,7 +42,8 @@ struct virgl_resource_metadata
    unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS];
    unsigned stride[VR_MAX_TEXTURE_2D_LEVELS];
    unsigned layer_stride[VR_MAX_TEXTURE_2D_LEVELS];
-   uint32_t total_size;
+   uint32_t plane, plane_offset, total_size;
+   uint64_t modifier;
 };
 
 struct virgl_resource {
@@ -50,11 +51,18 @@ struct virgl_resource {
    uint16_t clean_mask;
    struct virgl_hw_res *hw_res;
    struct virgl_resource_metadata metadata;
-};
 
-enum virgl_transfer_map_type {
-   VIRGL_TRANSFER_MAP_ERROR = -1,
-   VIRGL_TRANSFER_MAP_HW_RES,
+   /* For PIPE_BUFFER only.  Data outside of this range are uninitialized. */
+   struct util_range valid_buffer_range;
+
+   /* This mask indicates where the resource has been bound to, excluding
+    * pipe_surface binds.
+    *
+    * This is more accurate than pipe_resource::bind.  Besides,
+    * pipe_resource::bind can be 0 with direct state access, and is not
+    * usable.
+    */
+   unsigned bind_history;
 };
 
 struct virgl_transfer {
@@ -63,7 +71,16 @@ struct virgl_transfer {
    struct util_range range;
    struct list_head queue_link;
    struct pipe_transfer *resolve_transfer;
+
+   struct virgl_hw_res *hw_res;
    void *hw_res_map;
+   /* If not NULL, denotes that this is a copy transfer, i.e.,
+    * that the transfer source data should be taken from this
+    * resource instead of the original transfer resource.
+    */
+   struct virgl_hw_res *copy_src_hw_res;
+   /* The offset in the copy source resource to copy data from. */
+   uint32_t copy_src_offset;
 };
 
 void virgl_resource_destroy(struct pipe_screen *screen,
@@ -87,7 +104,8 @@ static inline struct virgl_transfer *virgl_transfer(struct pipe_transfer *trans)
 
 void virgl_buffer_init(struct virgl_resource *res);
 
-static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs, unsigned pbind)
+static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs,
+                                          unsigned pbind, unsigned flags)
 {
    unsigned outbind = 0;
    if (pbind & PIPE_BIND_DEPTH_STENCIL)
@@ -112,6 +130,8 @@ static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs, unsigne
       outbind |= VIRGL_BIND_CUSTOM;
    if (pbind & PIPE_BIND_SCANOUT)
       outbind |= VIRGL_BIND_SCANOUT;
+   if (pbind & PIPE_BIND_SHARED)
+      outbind |= VIRGL_BIND_SHARED;
    if (pbind & PIPE_BIND_SHADER_BUFFER)
       outbind |= VIRGL_BIND_SHADER_BUFFER;
    if (pbind & PIPE_BIND_QUERY_BUFFER)
@@ -119,32 +139,39 @@ static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs, unsigne
    if (pbind & PIPE_BIND_COMMAND_ARGS_BUFFER)
       if (vs->caps.caps.v2.capability_bits & VIRGL_CAP_BIND_COMMAND_ARGS)
          outbind |= VIRGL_BIND_COMMAND_ARGS;
+
+   /* Staging resources should only be created directly through the winsys,
+    * not using pipe_resources.
+    */
+   assert(!(outbind & VIRGL_BIND_STAGING));
+
    return outbind;
 }
 
-enum virgl_transfer_map_type
-virgl_resource_transfer_prepare(struct virgl_context *vctx,
-                                struct virgl_transfer *xfer);
-
-void virgl_resource_layout(struct pipe_resource *pt,
-                           struct virgl_resource_metadata *metadata);
+void *
+virgl_resource_transfer_map(struct pipe_context *ctx,
+                            struct pipe_resource *resource,
+                            unsigned level,
+                            unsigned usage,
+                            const struct pipe_box *box,
+                            struct pipe_transfer **transfer);
 
 struct virgl_transfer *
-virgl_resource_create_transfer(struct slab_child_pool *pool,
+virgl_resource_create_transfer(struct virgl_context *vctx,
                                struct pipe_resource *pres,
                                const struct virgl_resource_metadata *metadata,
                                unsigned level, unsigned usage,
                                const struct pipe_box *box);
 
-void virgl_resource_destroy_transfer(struct slab_child_pool *pool,
+void virgl_resource_destroy_transfer(struct virgl_context *vctx,
                                      struct virgl_transfer *trans);
 
 void virgl_resource_destroy(struct pipe_screen *screen,
                             struct pipe_resource *resource);
 
-boolean virgl_resource_get_handle(struct pipe_screen *screen,
-                                  struct pipe_resource *resource,
-                                  struct winsys_handle *whandle);
+bool virgl_resource_get_handle(struct pipe_screen *screen,
+                               struct pipe_resource *resource,
+                               struct winsys_handle *whandle);
 
 void virgl_resource_dirty(struct virgl_resource *res, uint32_t level);