#include "os/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
-#include "draw/draw_context.h"
#include "tgsi/tgsi_exec.h"
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
return vscreen->caps.caps.v1.max_uniform_blocks;
// case PIPE_SHADER_CAP_MAX_ADDRS:
// return 1;
- case PIPE_SHADER_CAP_MAX_PREDS:
- return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
default:
return 0;
}