#include "os/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
-#include "draw/draw_context.h"
#include "tgsi/tgsi_exec.h"
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
- case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return vscreen->caps.caps.v1.bset.streamout_pause_resume;
case PIPE_CAP_START_INSTANCE:
return vscreen->caps.caps.v1.bset.start_instance;
return vscreen->caps.caps.v1.max_tbo_size > 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ return 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
return vscreen->caps.caps.v1.bset.cube_map_array;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_ENDIANNESS:
return 0;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- return 1024;
+ return 256;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 16384;
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_PCI_GROUP:
+ case PIPE_CAP_PCI_BUS:
+ case PIPE_CAP_PCI_DEVICE:
+ case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ case PIPE_CAP_CULL_DISTANCE:
+ case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+ case PIPE_CAP_TGSI_VOTE:
+ case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_UMA:
case PIPE_CAP_VIDEO_MEMORY:
return 0;
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
}
static int
-virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+virgl_get_shader_param(struct pipe_screen *screen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch(shader)
case PIPE_SHADER_CAP_MAX_INPUTS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return 16;
- return shader == PIPE_SHADER_VERTEX ? 16 : 32;
+ return (shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return 128;
+ return 32;
// case PIPE_SHADER_CAP_MAX_CONSTS:
// return 4096;
case PIPE_SHADER_CAP_MAX_TEMPS:
return vscreen->caps.caps.v1.max_uniform_blocks;
// case PIPE_SHADER_CAP_MAX_ADDRS:
// return 1;
- case PIPE_SHADER_CAP_MAX_PREDS:
- return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
default:
return 0;
}
}
static boolean virgl_fence_finish(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
+ slab_destroy_parent(&vscreen->texture_transfer_pool);
+
if (vws)
vws->destroy(vws);
FREE(vscreen);
vws->get_caps(vws, &screen->caps);
+ screen->refcnt = 1;
+
+ slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
util_format_s3tc_init();
return &screen->base;