case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return vscreen->caps.caps.v1.bset.streamout_pause_resume;
case PIPE_CAP_START_INSTANCE:
return vscreen->caps.caps.v1.bset.start_instance;
case PIPE_CAP_ENDIANNESS:
return 0;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- return 1024;
+ return 256;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 16384;
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+ case PIPE_CAP_TGSI_VOTE:
+ case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_UMA:
case PIPE_CAP_VIDEO_MEMORY:
return 0;
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
case PIPE_SHADER_CAP_MAX_INPUTS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return 16;
- return shader == PIPE_SHADER_VERTEX ? 16 : 32;
+ return (shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return 128;
+ return 32;
// case PIPE_SHADER_CAP_MAX_CONSTS:
// return 4096;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
default:
return 0;
}
}
static boolean virgl_fence_finish(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
+ slab_destroy_parent(&vscreen->texture_transfer_pool);
+
if (vws)
vws->destroy(vws);
FREE(vscreen);
screen->refcnt = 1;
+ slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
+
util_format_s3tc_init();
return &screen->base;
}