#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
+#include "util/u_screen.h"
#include "util/u_video.h"
+#include "util/u_math.h"
#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "virgl_public.h"
#include "virgl_context.h"
-#define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
-#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
-#define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
+int virgl_debug = 0;
+static const struct debug_named_value debug_options[] = {
+ { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
+ { "tgsi", VIRGL_DEBUG_TGSI, NULL },
+ DEBUG_NAMED_VALUE_END
+};
+DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
static const char *
virgl_get_vendor(struct pipe_screen *screen)
case PIPE_CAP_OCCLUSION_QUERY:
return vscreen->caps.caps.v1.bset.occlusion_query;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
return vscreen->caps.caps.v1.bset.mirror_clamp;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return SP_MAX_TEXTURE_2D_LEVELS;
+ if (vscreen->caps.caps.v2.max_texture_2d_size)
+ return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
+ return 15; /* 16K x 16K */
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return SP_MAX_TEXTURE_3D_LEVELS;
+ if (vscreen->caps.caps.v2.max_texture_3d_size)
+ return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
+ return 9; /* 256 x 256 x 256 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return SP_MAX_TEXTURE_CUBE_LEVELS;
+ if (vscreen->caps.caps.v2.max_texture_cube_size)
+ return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
+ return 13; /* 4K x 4K */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CONDITIONAL_RENDER:
return vscreen->caps.caps.v1.bset.conditional_render;
case PIPE_CAP_TEXTURE_BARRIER:
- return 0;
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return vscreen->caps.caps.v1.bset.color_clamping;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- return 1;
+ return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
+ (vscreen->caps.caps.v2.host_feature_check_version < 1);
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return vscreen->caps.caps.v1.glsl_level;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
case PIPE_CAP_COMPUTE:
- return 0;
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_TIMESTAMP:
return 1;
case PIPE_CAP_QUERY_TIME_ELAPSED:
- return 0;
+ return 1;
case PIPE_CAP_TGSI_TEXCOORD:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
case PIPE_CAP_CULL_DISTANCE:
return vscreen->caps.caps.v1.bset.has_cull;
case PIPE_CAP_MAX_VERTEX_STREAMS:
- return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
+ return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
+ (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return vscreen->caps.caps.v1.bset.conditional_render_inverted;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
case PIPE_CAP_DOUBLES:
- return vscreen->caps.caps.v1.bset.has_fp64;
+ return vscreen->caps.caps.v1.bset.has_fp64 ||
+ (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return vscreen->caps.caps.v2.max_shader_patch_varyings;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
case PIPE_CAP_TGSI_TXQS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
+ case PIPE_CAP_TGSI_CLOCK:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
+ case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
+ return vscreen->caps.caps.v2.max_combined_shader_buffers;
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
+ return vscreen->caps.caps.v2.max_combined_atomic_counters;
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
+ return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ return 1; /* TODO: need to introduce a hw-cap for this */
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
+ case PIPE_CAP_MAX_VARYINGS:
+ if (vscreen->caps.caps.v1.glsl_level < 150)
+ return vscreen->caps.caps.v2.max_vertex_attribs;
+ return 32;
+ case PIPE_CAP_FAKE_SW_MSAA:
+ /* If the host supports only one sample (e.g., if it is using softpipe),
+ * fake multisampling to able to advertise higher GL versions. */
+ return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
- case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
- case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 0;
+ case PIPE_CAP_MAX_GS_INVOCATIONS:
+ return 32;
+ case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+ return 1 << 27;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_DEVICE_ID:
case PIPE_CAP_VIDEO_MEMORY:
return 0;
case PIPE_CAP_NATIVE_FENCE_FD:
- return 0;
+ return vscreen->vws->supports_fences;
+ case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
+ return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL;
+ default:
+ return u_pipe_screen_get_param_defaults(screen, param);
}
- /* should only get here on unhandled cases */
- debug_printf("Unexpected PIPE_CAP %d query\n", param);
- return 0;
}
static int
!vscreen->caps.caps.v1.bset.has_tessellation_shaders)
return 0;
+ if (shader == PIPE_SHADER_COMPUTE &&
+ !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
+ return 0;
+
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
+ case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
- if (shader == PIPE_SHADER_FRAGMENT)
+ if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- if (shader == PIPE_SHADER_FRAGMENT)
+ if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_image_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_image_other_stages;
+ case PIPE_SHADER_CAP_SUPPORTED_IRS:
+ return (1 << PIPE_SHADER_IR_TGSI);
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ return vscreen->caps.caps.v2.max_atomic_counters[shader];
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
+ return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
- case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
- case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_SCALAR_ISA:
return 1;
return 0.0;
}
+static int
+virgl_get_compute_param(struct pipe_screen *screen,
+ enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param,
+ void *ret)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
+ return 0;
+ switch (param) {
+ case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
+ if (ret) {
+ uint64_t *grid_size = ret;
+ grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
+ grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
+ grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
+ }
+ return 3 * sizeof(uint64_t) ;
+ case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
+ if (ret) {
+ uint64_t *block_size = ret;
+ block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
+ block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
+ block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
+ }
+ return 3 * sizeof(uint64_t);
+ case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
+ if (ret) {
+ uint64_t *max_threads_per_block = ret;
+ *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
+ }
+ return sizeof(uint64_t);
+ case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
+ if (ret) {
+ uint64_t *max_local_size = ret;
+ /* Value reported by the closed source driver. */
+ *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
+ }
+ return sizeof(uint64_t);
+ default:
+ break;
+ }
+ return 0;
+}
+
static boolean
virgl_is_vertex_format_supported(struct pipe_screen *screen,
enum pipe_format format)
return virgl_is_vertex_format_supported(screen, format);
}
+ if (util_format_is_compressed(format) && target == PIPE_BUFFER)
+ return FALSE;
+
/* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
format == PIPE_FORMAT_R32G32B32_SINT ||
target != PIPE_BUFFER)
return FALSE;
+ if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
+ target == PIPE_TEXTURE_3D)
+ return FALSE;
+
if (bind & PIPE_BIND_RENDER_TARGET) {
+ /* For ARB_framebuffer_no_attachments. */
+ if (format == PIPE_FORMAT_NONE)
+ return TRUE;
+
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
return vws->fence_wait(vws, fence, timeout);
}
+static int virgl_fence_get_fd(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence)
+{
+ struct virgl_screen *vscreen = virgl_screen(screen);
+ struct virgl_winsys *vws = vscreen->vws;
+
+ return vws->fence_get_fd(vws, fence);
+}
+
static uint64_t
virgl_get_timestamp(struct pipe_screen *_screen)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
- slab_destroy_parent(&vscreen->texture_transfer_pool);
+ slab_destroy_parent(&vscreen->transfer_pool);
if (vws)
vws->destroy(vws);
if (!screen)
return NULL;
+ virgl_debug = debug_get_option_virgl_debug();
+
screen->vws = vws;
screen->base.get_name = virgl_get_name;
screen->base.get_vendor = virgl_get_vendor;
screen->base.get_param = virgl_get_param;
screen->base.get_shader_param = virgl_get_shader_param;
+ screen->base.get_compute_param = virgl_get_compute_param;
screen->base.get_paramf = virgl_get_paramf;
screen->base.is_format_supported = virgl_is_format_supported;
screen->base.destroy = virgl_destroy_screen;
screen->base.fence_reference = virgl_fence_reference;
//screen->base.fence_signalled = virgl_fence_signalled;
screen->base.fence_finish = virgl_fence_finish;
+ screen->base.fence_get_fd = virgl_fence_get_fd;
virgl_init_screen_resource_functions(&screen->base);
screen->refcnt = 1;
- slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
+ slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
return &screen->base;
}