#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
-#include "os/os_time.h"
+#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
case PIPE_CAP_TILE_RASTER_ORDER:
+ case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
default:
return 0;
}