return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
- case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return vscreen->caps.caps.v1.bset.streamout_pause_resume;
case PIPE_CAP_START_INSTANCE:
return vscreen->caps.caps.v1.bset.start_instance;
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_UMA:
case PIPE_CAP_VIDEO_MEMORY:
return 0;
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
}
static int
-virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+virgl_get_shader_param(struct pipe_screen *screen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch(shader)
return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]);
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
default:
return 0;
}
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
+ slab_destroy_parent(&vscreen->texture_transfer_pool);
+
if (vws)
vws->destroy(vws);
FREE(vscreen);
screen->refcnt = 1;
+ slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
+
util_format_s3tc_init();
return &screen->base;
}