Revert "swr/rast: Archrast codegen updates"
[mesa.git] / src / gallium / drivers / virgl / virgl_texture.c
index c9d8e541f7ddc58c1fdb1a3b7e0817ddb173e224..c661ca91752bae44dd2e2a610b846c393d56c924 100644 (file)
@@ -103,42 +103,20 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
 {
    struct virgl_context *vctx = virgl_context(ctx);
    struct virgl_screen *vs = virgl_screen(ctx->screen);
-   struct virgl_texture *vtex = virgl_texture(resource);
-   enum pipe_format format = resource->format;
+   struct virgl_resource *vtex = virgl_resource(resource);
    struct virgl_transfer *trans;
    void *ptr;
    boolean readback = TRUE;
-   uint32_t offset;
    struct virgl_hw_res *hw_res;
-   const unsigned h = u_minify(vtex->base.u.b.height0, level);
-   const unsigned nblocksy = util_format_get_nblocksy(format, h);
-   uint32_t l_stride;
    bool doflushwait;
 
-   doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
+   trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
+                                          &vtex->metadata, level, usage, box);
+
+   doflushwait = virgl_res_needs_flush_wait(vctx, trans);
    if (doflushwait)
       ctx->flush(ctx, NULL, 0);
 
-   trans = slab_alloc(&vctx->transfer_pool);
-   if (!trans)
-      return NULL;
-
-   trans->base.resource = resource;
-   trans->base.level = level;
-   trans->base.usage = usage;
-   trans->base.box = *box;
-   trans->base.stride = vtex->metadata.stride[level];
-   trans->base.layer_stride = trans->base.stride * nblocksy;
-
-   if (resource->target != PIPE_TEXTURE_3D &&
-       resource->target != PIPE_TEXTURE_CUBE &&
-       resource->target != PIPE_TEXTURE_1D_ARRAY &&
-       resource->target != PIPE_TEXTURE_2D_ARRAY &&
-       resource->target != PIPE_TEXTURE_CUBE_ARRAY)
-      l_stride = 0;
-   else
-      l_stride = trans->base.layer_stride;
-
    if (resource->nr_samples > 1) {
       struct pipe_resource tmp_resource;
       virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
@@ -150,34 +128,30 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
       ctx->flush(ctx, NULL, 0);
       /* we want to do a resolve blit into the temporary */
       hw_res = trans->resolve_tmp->hw_res;
-      offset = 0;
-      trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->metadata.stride[level];
-      trans->base.layer_stride = trans->base.stride * nblocksy;
+      struct virgl_resource_metadata *data = &trans->resolve_tmp->metadata;
+      trans->base.stride = data->stride[level];
+      trans->base.layer_stride = data->layer_stride[level];
+      trans->offset = 0;
    } else {
-      offset = virgl_resource_offset(&vtex->base.u.b, &vtex->metadata, level, box->z);
-
-      offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
-      box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-      hw_res = vtex->base.hw_res;
+      hw_res = vtex->hw_res;
       trans->resolve_tmp = NULL;
    }
 
-   readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
+   readback = virgl_res_needs_readback(vctx, vtex, usage, level);
    if (readback)
-      vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
+      vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride,
+                            trans->l_stride, trans->offset, level);
 
    if (doflushwait || readback)
-      vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
+      vs->vws->resource_wait(vs->vws, vtex->hw_res);
 
    ptr = vs->vws->resource_map(vs->vws, hw_res);
    if (!ptr) {
-      slab_free(&vctx->transfer_pool, trans);
+      virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
       return NULL;
    }
 
-   trans->offset = offset;
    *transfer = &trans->base;
-
    return ptr + trans->offset;
 }
 
@@ -186,106 +160,40 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
 {
    struct virgl_context *vctx = virgl_context(ctx);
    struct virgl_transfer *trans = virgl_transfer(transfer);
-   struct virgl_texture *vtex = virgl_texture(transfer->resource);
-   uint32_t l_stride;
-
-   if (transfer->resource->target != PIPE_TEXTURE_3D &&
-       transfer->resource->target != PIPE_TEXTURE_CUBE &&
-       transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
-       transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
-       transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
-      l_stride = 0;
-   else
-      l_stride = trans->base.layer_stride;
+   struct virgl_resource *vtex = virgl_resource(transfer->resource);
 
    if (trans->base.usage & PIPE_TRANSFER_WRITE) {
       if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
          struct virgl_screen *vs = virgl_screen(ctx->screen);
-         vtex->base.clean = FALSE;
          vctx->num_transfers++;
-         vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
-                               &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
 
+         if (trans->resolve_tmp) {
+            vs->vws->transfer_put(vs->vws, vtex->hw_res,
+                                  &transfer->box, trans->base.stride,
+                                  trans->l_stride, trans->offset,
+                                  transfer->level);
+         } else {
+            virgl_transfer_queue_unmap(&vctx->queue, trans);
+         }
       }
    }
 
-   if (trans->resolve_tmp)
+   if (trans->resolve_tmp) {
       pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
-
-   slab_free(&vctx->transfer_pool, trans);
-}
-
-static boolean virgl_texture_get_handle(struct pipe_screen *screen,
-                                         struct pipe_resource *ptex,
-                                         struct winsys_handle *whandle)
-{
-   struct virgl_screen *vs = virgl_screen(screen);
-   struct virgl_texture *vtex = virgl_texture(ptex);
-
-   return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res,
-                                       vtex->metadata.stride[0], whandle);
-}
-
-static void virgl_texture_destroy(struct pipe_screen *screen,
-                                  struct pipe_resource *res)
-{
-   struct virgl_screen *vs = virgl_screen(screen);
-   struct virgl_texture *vtex = virgl_texture(res);
-   vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
-   FREE(vtex);
+      virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
+   }
 }
 
 static const struct u_resource_vtbl virgl_texture_vtbl =
 {
-   virgl_texture_get_handle,            /* get_handle */
-   virgl_texture_destroy,               /* resource_destroy */
+   virgl_resource_get_handle,           /* get_handle */
+   virgl_resource_destroy,              /* resource_destroy */
    virgl_texture_transfer_map,          /* transfer_map */
    NULL,                                /* transfer_flush_region */
    virgl_texture_transfer_unmap,        /* transfer_unmap */
 };
 
-struct pipe_resource *
-virgl_texture_from_handle(struct virgl_screen *vs,
-                          const struct pipe_resource *template,
-                          struct winsys_handle *whandle)
+void virgl_texture_init(struct virgl_resource *res)
 {
-   struct virgl_texture *tex = CALLOC_STRUCT(virgl_texture);
-   tex->base.u.b = *template;
-   tex->base.u.b.screen = &vs->base;
-   pipe_reference_init(&tex->base.u.b.reference, 1);
-   tex->base.u.vtbl = &virgl_texture_vtbl;
-
-   tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
-   return &tex->base.u.b;
-}
-
-struct pipe_resource *virgl_texture_create(struct virgl_screen *vs,
-                                           const struct pipe_resource *template)
-{
-   struct virgl_texture *tex;
-   unsigned vbind;
-
-   tex = CALLOC_STRUCT(virgl_texture);
-   tex->base.clean = TRUE;
-   tex->base.u.b = *template;
-   tex->base.u.b.screen = &vs->base;
-   pipe_reference_init(&tex->base.u.b.reference, 1);
-   tex->base.u.vtbl = &virgl_texture_vtbl;
-   virgl_resource_layout(&tex->base.u.b, &tex->metadata);
-
-   vbind = pipe_to_virgl_bind(template->bind);
-   tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target,
-                                               template->format, vbind,
-                                               template->width0,
-                                               template->height0,
-                                               template->depth0,
-                                               template->array_size,
-                                               template->last_level,
-                                               template->nr_samples,
-                                               tex->metadata.total_size);
-   if (!tex->base.hw_res) {
-      FREE(tex);
-      return NULL;
-   }
-   return &tex->base.u.b;
+   res->u.vtbl = &virgl_texture_vtbl;
 }