#include "zink_fence.h"
#include "zink_framebuffer.h"
#include "zink_query.h"
+#include "zink_program.h"
#include "zink_render_pass.h"
#include "zink_resource.h"
#include "zink_screen.h"
zink_render_pass_reference(screen, &batch->rp, NULL);
zink_framebuffer_reference(screen, &batch->fb, NULL);
+ set_foreach(batch->programs, entry) {
+ struct zink_gfx_program *prog = (struct zink_gfx_program*)entry->key;
+ zink_gfx_program_reference(screen, &prog, NULL);
+ }
+ _mesa_set_clear(batch->programs, NULL);
/* unref all used resources */
set_foreach(batch->resources, entry) {
pipe_reference(NULL, &sv->base.reference);
}
}
+
+void
+zink_batch_reference_program(struct zink_batch *batch,
+ struct zink_gfx_program *prog)
+{
+ struct set_entry *entry = _mesa_set_search(batch->programs, prog);
+ if (!entry) {
+ entry = _mesa_set_add(batch->programs, prog);
+ pipe_reference(NULL, &prog->reference);
+ }
+}