#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "compiler/nir/nir.h"
#include "compiler/shader_info.h"
#include <vulkan/vulkan.h>
zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
struct zink_shader {
- VkShaderModule shader_module;
+ struct nir_shader *nir;
- shader_info info;
struct zink_so_info streamout;
struct {
struct set *programs;
};
+VkShaderModule
+zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs);
+
struct zink_shader *
-zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
+zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
const struct pipe_stream_output_info *so_info);
void