else
nir = (struct nir_shader *)shader->ir.nir;
- return zink_compile_nir(zink_screen(pctx->screen), nir);
+ return zink_compile_nir(zink_screen(pctx->screen), nir, &shader->stream_output);
}
static void
else
nir = (struct nir_shader *)shader->ir.nir;
- return zink_compile_nir(zink_screen(pctx->screen), nir);
+ return zink_compile_nir(zink_screen(pctx->screen), nir, NULL);
}
static void