uint32_t buffers_enabled_mask;
VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ unsigned num_samplers[PIPE_SHADER_TYPES];
struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned num_image_views[PIPE_SHADER_TYPES];
float blend_constants[4];