#include "pipe/p_state.h"
#include "util/slab.h"
+#include "util/list.h"
#include <vulkan/vulkan.h>
struct blitter_context;
struct primconvert_context;
+struct list_head;
struct zink_blend_state;
struct zink_depth_stencil_alpha_state;
struct zink_framebuffer *framebuffer;
+ struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
+ struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
VkViewport viewports[PIPE_MAX_VIEWPORTS];
- unsigned num_viewports;
-
VkRect2D scissors[PIPE_MAX_VIEWPORTS];
- unsigned num_scissors;
+ unsigned num_viewports;
struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
uint32_t buffers_enabled_mask;
float blend_constants[4];
struct pipe_stencil_ref stencil_ref;
+
+ struct list_head active_queries;
+ bool queries_disabled;
};
static inline struct zink_context *