rast_state.depthBiasConstantFactor = 0.0;
rast_state.depthBiasClamp = 0.0;
rast_state.depthBiasSlopeFactor = 0.0;
- rast_state.lineWidth = state->line_width;
+ rast_state.lineWidth = 1.0f;
VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {};
depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write;
VkDynamicState dynamicStateEnables[] = {
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {};