#include "util/set.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
+#include "tgsi/tgsi_from_mesa.h"
+
+struct pipeline_cache_entry {
+ struct zink_gfx_pipeline_state state;
+ VkPipeline pipeline;
+};
+
+void
+debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
+{
+ sprintf(buf, "zink_gfx_program");
+}
+
+static void
+debug_describe_zink_shader_module(char *buf, const struct zink_shader_module *ptr)
+{
+ sprintf(buf, "zink_shader_module");
+}
static VkDescriptorSetLayout
create_desc_set_layout(VkDevice dev,
- struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
+ struct zink_shader *stages[ZINK_SHADER_COUNT],
unsigned *num_descriptors)
{
VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
int num_bindings = 0;
- for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
+ for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
struct zink_shader *shader = stages[i];
if (!shader)
continue;
return layout;
}
+static void
+zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm)
+{
+ vkDestroyShaderModule(screen->dev, zm->shader, NULL);
+ free(zm);
+}
+
+static inline void
+zink_shader_module_reference(struct zink_screen *screen,
+ struct zink_shader_module **dst,
+ struct zink_shader_module *src)
+{
+ struct zink_shader_module *old_dst = dst ? *dst : NULL;
+
+ if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
+ (debug_reference_descriptor)debug_describe_zink_shader_module))
+ zink_destroy_shader_module(screen, old_dst);
+ if (dst) *dst = src;
+}
+
+static void
+update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
+{
+ struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL};
+
+ /* we need to map pipe_shader_type -> gl_shader_stage so we can ensure that we're compiling
+ * the shaders in pipeline order and have builtin input/output locations match up after being compacted
+ */
+ unsigned dirty_shader_stages = ctx->dirty_shader_stages;
+ while (dirty_shader_stages) {
+ unsigned type = u_bit_scan(&dirty_shader_stages);
+ dirty[tgsi_processor_to_shader_stage(type)] = stages[type];
+ }
+ for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+ enum pipe_shader_type type = pipe_shader_type_from_mesa(i);
+ if (dirty[i]) {
+ prog->modules[type] = CALLOC_STRUCT(zink_shader_module);
+ assert(prog->modules[type]);
+ pipe_reference_init(&prog->modules[type]->reference, 1);
+ prog->modules[type]->shader = zink_shader_compile(zink_screen(ctx->base.screen), dirty[i]);
+ } else if (stages[type]) /* reuse existing shader module */
+ zink_shader_module_reference(zink_screen(ctx->base.screen), &prog->modules[type], ctx->curr_program->modules[type]);
+ prog->shaders[type] = stages[type];
+ }
+ ctx->dirty_shader_stages = 0;
+}
+
static uint32_t
hash_gfx_pipeline_state(const void *key)
{
- return _mesa_hash_data(key, sizeof(struct zink_gfx_pipeline_state));
+ return _mesa_hash_data(key, offsetof(struct zink_gfx_pipeline_state, hash));
}
static bool
equals_gfx_pipeline_state(const void *a, const void *b)
{
- return memcmp(a, b, sizeof(struct zink_gfx_pipeline_state)) == 0;
+ return memcmp(a, b, offsetof(struct zink_gfx_pipeline_state, hash)) == 0;
}
struct zink_gfx_program *
-zink_create_gfx_program(struct zink_screen *screen,
- struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
+zink_create_gfx_program(struct zink_context *ctx,
+ struct zink_shader *stages[ZINK_SHADER_COUNT])
{
+ struct zink_screen *screen = zink_screen(ctx->base.screen);
struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
if (!prog)
goto fail;
+ pipe_reference_init(&prog->reference, 1);
+
+ update_shader_modules(ctx, stages, prog);
+
for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
prog->pipelines[i] = _mesa_hash_table_create(NULL,
hash_gfx_pipeline_state,
goto fail;
}
- for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i)
- prog->stages[i] = stages[i];
+ for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+ if (prog->modules[i]) {
+ _mesa_set_add(stages[i]->programs, prog);
+ zink_gfx_program_reference(screen, NULL, prog);
+ }
+ }
prog->dsl = create_desc_set_layout(screen->dev, stages,
&prog->num_descriptors);
return NULL;
}
+static void
+gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
+{
+ enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->nir->info.stage);
+
+ assert(prog->shaders[p_stage] == shader);
+ prog->shaders[p_stage] = NULL;
+ _mesa_set_remove_key(shader->programs, prog);
+}
+
void
zink_destroy_gfx_program(struct zink_screen *screen,
struct zink_gfx_program *prog)
if (prog->dsl)
vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
+ for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+ if (prog->shaders[i])
+ gfx_program_remove_shader(prog, prog->shaders[i]);
+ if (prog->modules[i])
+ zink_shader_module_reference(screen, &prog->modules[i], NULL);
+ }
+
/* unref all used render-passes */
if (prog->render_passes) {
set_foreach(prog->render_passes, entry) {
_mesa_set_destroy(prog->render_passes, NULL);
}
+ for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
+ hash_table_foreach(prog->pipelines[i], entry) {
+ struct pipeline_cache_entry *pc_entry = entry->data;
+
+ vkDestroyPipeline(screen->dev, pc_entry->pipeline, NULL);
+ free(pc_entry);
+ }
+ _mesa_hash_table_destroy(prog->pipelines[i], NULL);
+ }
+
FREE(prog);
}
-struct pipeline_cache_entry {
- struct zink_gfx_pipeline_state state;
- VkPipeline pipeline;
-};
-
static VkPrimitiveTopology
primitive_topology(enum pipe_prim_type mode)
{
case PIPE_PRIM_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
+
+ case PIPE_PRIM_LINES_ADJACENCY:
+ return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
+
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
+
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
+
default:
unreachable("unexpected enum pipe_prim_type");
}
struct set_entry *entry = _mesa_set_search(prog->render_passes,
render_pass);
if (!entry) {
- struct zink_render_pass *tmp = NULL;
entry = _mesa_set_add(prog->render_passes, render_pass);
- zink_render_pass_reference(screen, &tmp, render_pass);
+ pipe_reference(NULL, &render_pass->reference);
}
}
struct zink_gfx_pipeline_state *state,
enum pipe_prim_type mode)
{
- assert(mode <= ARRAY_SIZE(prog->pipelines));
+ VkPrimitiveTopology vkmode = primitive_topology(mode);
+ assert(vkmode <= ARRAY_SIZE(prog->pipelines));
+
+ struct hash_entry *entry = NULL;
+
+ if (!state->hash) {
+ state->hash = hash_gfx_pipeline_state(state);
+ /* make sure the hash is not zero, as we take it as invalid.
+ * TODO: rework this using a separate dirty-bit */
+ assert(state->hash != 0);
+ }
+ entry = _mesa_hash_table_search_pre_hashed(prog->pipelines[vkmode], state->hash, state);
- /* TODO: use pre-hashed versions to save some time (can re-hash only when
- state changes) */
- struct hash_entry *entry = _mesa_hash_table_search(prog->pipelines[mode], state);
if (!entry) {
- VkPrimitiveTopology vkmode = primitive_topology(mode);
VkPipeline pipeline = zink_create_gfx_pipeline(screen, prog,
state, vkmode);
if (pipeline == VK_NULL_HANDLE)
memcpy(&pc_entry->state, state, sizeof(*state));
pc_entry->pipeline = pipeline;
- entry = _mesa_hash_table_insert(prog->pipelines[mode], &pc_entry->state, pc_entry);
+ assert(state->hash);
+ entry = _mesa_hash_table_insert_pre_hashed(prog->pipelines[vkmode], state->hash, state, pc_entry);
assert(entry);
reference_render_pass(screen, prog, state->render_pass);
return ((struct pipeline_cache_entry *)(entry->data))->pipeline;
}
+
+
+static void *
+zink_create_vs_state(struct pipe_context *pctx,
+ const struct pipe_shader_state *shader)
+{
+ struct nir_shader *nir;
+ if (shader->type != PIPE_SHADER_IR_NIR)
+ nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
+ else
+ nir = (struct nir_shader *)shader->ir.nir;
+
+ return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
+}
+
+static void
+bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
+ struct zink_shader *shader)
+{
+ assert(stage < PIPE_SHADER_COMPUTE);
+ ctx->gfx_stages[stage] = shader;
+ ctx->dirty_shader_stages |= 1 << stage;
+}
+
+static void
+zink_bind_vs_state(struct pipe_context *pctx,
+ void *cso)
+{
+ bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
+}
+
+static void
+zink_delete_vs_state(struct pipe_context *pctx,
+ void *cso)
+{
+ zink_shader_free(zink_context(pctx), cso);
+}
+
+static void *
+zink_create_fs_state(struct pipe_context *pctx,
+ const struct pipe_shader_state *shader)
+{
+ struct nir_shader *nir;
+ if (shader->type != PIPE_SHADER_IR_NIR)
+ nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
+ else
+ nir = (struct nir_shader *)shader->ir.nir;
+
+ return zink_shader_create(zink_screen(pctx->screen), nir, NULL);
+}
+
+static void
+zink_bind_fs_state(struct pipe_context *pctx,
+ void *cso)
+{
+ bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
+}
+
+static void
+zink_delete_fs_state(struct pipe_context *pctx,
+ void *cso)
+{
+ zink_shader_free(zink_context(pctx), cso);
+}
+
+
+void
+zink_program_init(struct zink_context *ctx)
+{
+ ctx->base.create_vs_state = zink_create_vs_state;
+ ctx->base.bind_vs_state = zink_bind_vs_state;
+ ctx->base.delete_vs_state = zink_delete_vs_state;
+
+ ctx->base.create_fs_state = zink_create_fs_state;
+ ctx->base.bind_fs_state = zink_bind_fs_state;
+ ctx->base.delete_fs_state = zink_delete_fs_state;
+}