radeonsi: stop using TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
[mesa.git] / src / gallium / drivers / zink / zink_program.c
index 92a75489cf557569dead907016d5f2d2c4741c18..0bcaa4a03e797450a76b9f0976bbef1683bb127c 100644 (file)
 #include "util/set.h"
 #include "util/u_debug.h"
 #include "util/u_memory.h"
+#include "tgsi/tgsi_from_mesa.h"
+
+struct pipeline_cache_entry {
+   struct zink_gfx_pipeline_state state;
+   VkPipeline pipeline;
+};
+
+void
+debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
+{
+   sprintf(buf, "zink_gfx_program");
+}
+
+static void
+debug_describe_zink_shader_module(char *buf, const struct zink_shader_module *ptr)
+{
+   sprintf(buf, "zink_shader_module");
+}
 
 static VkDescriptorSetLayout
 create_desc_set_layout(VkDevice dev,
-                       struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
+                       struct zink_shader *stages[ZINK_SHADER_COUNT],
                        unsigned *num_descriptors)
 {
    VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
    int num_bindings = 0;
 
-   for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
+   for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
       struct zink_shader *shader = stages[i];
       if (!shader)
          continue;
@@ -95,26 +113,78 @@ create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
    return layout;
 }
 
+static void
+zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm)
+{
+   vkDestroyShaderModule(screen->dev, zm->shader, NULL);
+   free(zm);
+}
+
+static inline void
+zink_shader_module_reference(struct zink_screen *screen,
+                           struct zink_shader_module **dst,
+                           struct zink_shader_module *src)
+{
+   struct zink_shader_module *old_dst = dst ? *dst : NULL;
+
+   if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
+                                (debug_reference_descriptor)debug_describe_zink_shader_module))
+      zink_destroy_shader_module(screen, old_dst);
+   if (dst) *dst = src;
+}
+
+static void
+update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
+{
+   struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL};
+
+   /* we need to map pipe_shader_type -> gl_shader_stage so we can ensure that we're compiling
+    * the shaders in pipeline order and have builtin input/output locations match up after being compacted
+    */
+   unsigned dirty_shader_stages = ctx->dirty_shader_stages;
+   while (dirty_shader_stages) {
+      unsigned type = u_bit_scan(&dirty_shader_stages);
+      dirty[tgsi_processor_to_shader_stage(type)] = stages[type];
+   }
+   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+      enum pipe_shader_type type = pipe_shader_type_from_mesa(i);
+      if (dirty[i]) {
+         prog->modules[type] = CALLOC_STRUCT(zink_shader_module);
+         assert(prog->modules[type]);
+         pipe_reference_init(&prog->modules[type]->reference, 1);
+         prog->modules[type]->shader = zink_shader_compile(zink_screen(ctx->base.screen), dirty[i]);
+      } else if (stages[type]) /* reuse existing shader module */
+         zink_shader_module_reference(zink_screen(ctx->base.screen), &prog->modules[type], ctx->curr_program->modules[type]);
+      prog->shaders[type] = stages[type];
+   }
+   ctx->dirty_shader_stages = 0;
+}
+
 static uint32_t
 hash_gfx_pipeline_state(const void *key)
 {
-   return _mesa_hash_data(key, sizeof(struct zink_gfx_pipeline_state));
+   return _mesa_hash_data(key, offsetof(struct zink_gfx_pipeline_state, hash));
 }
 
 static bool
 equals_gfx_pipeline_state(const void *a, const void *b)
 {
-   return memcmp(a, b, sizeof(struct zink_gfx_pipeline_state)) == 0;
+   return memcmp(a, b, offsetof(struct zink_gfx_pipeline_state, hash)) == 0;
 }
 
 struct zink_gfx_program *
-zink_create_gfx_program(struct zink_screen *screen,
-                        struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
+zink_create_gfx_program(struct zink_context *ctx,
+                        struct zink_shader *stages[ZINK_SHADER_COUNT])
 {
+   struct zink_screen *screen = zink_screen(ctx->base.screen);
    struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
    if (!prog)
       goto fail;
 
+   pipe_reference_init(&prog->reference, 1);
+
+   update_shader_modules(ctx, stages, prog);
+
    for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
       prog->pipelines[i] = _mesa_hash_table_create(NULL,
                                                    hash_gfx_pipeline_state,
@@ -123,8 +193,12 @@ zink_create_gfx_program(struct zink_screen *screen,
          goto fail;
    }
 
-   for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i)
-      prog->stages[i] = stages[i];
+   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+      if (prog->modules[i]) {
+         _mesa_set_add(stages[i]->programs, prog);
+         zink_gfx_program_reference(screen, NULL, prog);
+      }
+   }
 
    prog->dsl = create_desc_set_layout(screen->dev, stages,
                                       &prog->num_descriptors);
@@ -148,6 +222,16 @@ fail:
    return NULL;
 }
 
+static void
+gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
+{
+   enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->nir->info.stage);
+
+   assert(prog->shaders[p_stage] == shader);
+   prog->shaders[p_stage] = NULL;
+   _mesa_set_remove_key(shader->programs, prog);
+}
+
 void
 zink_destroy_gfx_program(struct zink_screen *screen,
                          struct zink_gfx_program *prog)
@@ -158,6 +242,13 @@ zink_destroy_gfx_program(struct zink_screen *screen,
    if (prog->dsl)
       vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
 
+   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+      if (prog->shaders[i])
+         gfx_program_remove_shader(prog, prog->shaders[i]);
+      if (prog->modules[i])
+         zink_shader_module_reference(screen, &prog->modules[i], NULL);
+   }
+
    /* unref all used render-passes */
    if (prog->render_passes) {
       set_foreach(prog->render_passes, entry) {
@@ -167,14 +258,19 @@ zink_destroy_gfx_program(struct zink_screen *screen,
       _mesa_set_destroy(prog->render_passes, NULL);
    }
 
+   for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
+      hash_table_foreach(prog->pipelines[i], entry) {
+         struct pipeline_cache_entry *pc_entry = entry->data;
+
+         vkDestroyPipeline(screen->dev, pc_entry->pipeline, NULL);
+         free(pc_entry);
+      }
+      _mesa_hash_table_destroy(prog->pipelines[i], NULL);
+   }
+
    FREE(prog);
 }
 
-struct pipeline_cache_entry {
-   struct zink_gfx_pipeline_state state;
-   VkPipeline pipeline;
-};
-
 static VkPrimitiveTopology
 primitive_topology(enum pipe_prim_type mode)
 {
@@ -197,6 +293,18 @@ primitive_topology(enum pipe_prim_type mode)
    case PIPE_PRIM_TRIANGLE_FAN:
       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
 
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
+
+   case PIPE_PRIM_LINES_ADJACENCY:
+      return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
+
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
+
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
+
    default:
       unreachable("unexpected enum pipe_prim_type");
    }
@@ -210,9 +318,8 @@ reference_render_pass(struct zink_screen *screen,
    struct set_entry *entry = _mesa_set_search(prog->render_passes,
                                               render_pass);
    if (!entry) {
-      struct zink_render_pass *tmp = NULL;
       entry = _mesa_set_add(prog->render_passes, render_pass);
-      zink_render_pass_reference(screen, &tmp, render_pass);
+      pipe_reference(NULL, &render_pass->reference);
    }
 }
 
@@ -222,13 +329,20 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
                       struct zink_gfx_pipeline_state *state,
                       enum pipe_prim_type mode)
 {
-   assert(mode <= ARRAY_SIZE(prog->pipelines));
+   VkPrimitiveTopology vkmode = primitive_topology(mode);
+   assert(vkmode <= ARRAY_SIZE(prog->pipelines));
+
+   struct hash_entry *entry = NULL;
+   
+   if (!state->hash) {
+      state->hash = hash_gfx_pipeline_state(state);
+      /* make sure the hash is not zero, as we take it as invalid.
+       * TODO: rework this using a separate dirty-bit */
+      assert(state->hash != 0);
+   }
+   entry = _mesa_hash_table_search_pre_hashed(prog->pipelines[vkmode], state->hash, state);
 
-   /* TODO: use pre-hashed versions to save some time (can re-hash only when
-      state changes) */
-   struct hash_entry *entry = _mesa_hash_table_search(prog->pipelines[mode], state);
    if (!entry) {
-      VkPrimitiveTopology vkmode = primitive_topology(mode);
       VkPipeline pipeline = zink_create_gfx_pipeline(screen, prog,
                                                      state, vkmode);
       if (pipeline == VK_NULL_HANDLE)
@@ -241,7 +355,8 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
       memcpy(&pc_entry->state, state, sizeof(*state));
       pc_entry->pipeline = pipeline;
 
-      entry = _mesa_hash_table_insert(prog->pipelines[mode], &pc_entry->state, pc_entry);
+      assert(state->hash);
+      entry = _mesa_hash_table_insert_pre_hashed(prog->pipelines[vkmode], state->hash, state, pc_entry);
       assert(entry);
 
       reference_render_pass(screen, prog, state->render_pass);
@@ -249,3 +364,80 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
 
    return ((struct pipeline_cache_entry *)(entry->data))->pipeline;
 }
+
+
+static void *
+zink_create_vs_state(struct pipe_context *pctx,
+                     const struct pipe_shader_state *shader)
+{
+   struct nir_shader *nir;
+   if (shader->type != PIPE_SHADER_IR_NIR)
+      nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
+   else
+      nir = (struct nir_shader *)shader->ir.nir;
+
+   return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
+}
+
+static void
+bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
+           struct zink_shader *shader)
+{
+   assert(stage < PIPE_SHADER_COMPUTE);
+   ctx->gfx_stages[stage] = shader;
+   ctx->dirty_shader_stages |= 1 << stage;
+}
+
+static void
+zink_bind_vs_state(struct pipe_context *pctx,
+                   void *cso)
+{
+   bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
+}
+
+static void
+zink_delete_vs_state(struct pipe_context *pctx,
+                     void *cso)
+{
+   zink_shader_free(zink_context(pctx), cso);
+}
+
+static void *
+zink_create_fs_state(struct pipe_context *pctx,
+                     const struct pipe_shader_state *shader)
+{
+   struct nir_shader *nir;
+   if (shader->type != PIPE_SHADER_IR_NIR)
+      nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
+   else
+      nir = (struct nir_shader *)shader->ir.nir;
+
+   return zink_shader_create(zink_screen(pctx->screen), nir, NULL);
+}
+
+static void
+zink_bind_fs_state(struct pipe_context *pctx,
+                   void *cso)
+{
+   bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
+}
+
+static void
+zink_delete_fs_state(struct pipe_context *pctx,
+                     void *cso)
+{
+   zink_shader_free(zink_context(pctx), cso);
+}
+
+
+void
+zink_program_init(struct zink_context *ctx)
+{
+   ctx->base.create_vs_state = zink_create_vs_state;
+   ctx->base.bind_vs_state = zink_bind_vs_state;
+   ctx->base.delete_vs_state = zink_delete_vs_state;
+
+   ctx->base.create_fs_state = zink_create_fs_state;
+   ctx->base.bind_fs_state = zink_bind_fs_state;
+   ctx->base.delete_fs_state = zink_delete_fs_state;
+}