radeonsi: remove unused si_shader_context::type
[mesa.git] / src / gallium / drivers / zink / zink_render_pass.c
index 7db4ec2f632c82a5a693681dbb94ec3e10eb1de7..424fca26a771caff68db9c5fcc2347756bf11e00 100644 (file)
@@ -39,15 +39,15 @@ create_render_pass(VkDevice dev, struct zink_render_pass_state *state)
       struct zink_rt_attrib *rt = state->rts + i;
       attachments[i].flags = 0;
       attachments[i].format = rt->format;
-      attachments[i].samples = VK_SAMPLE_COUNT_1_BIT;
+      attachments[i].samples = rt->samples;
       attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
       attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
       attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
       attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
-      attachments[i].initialLayout = VK_IMAGE_LAYOUT_GENERAL;
-      attachments[i].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+      attachments[i].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+      attachments[i].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
       color_refs[i].attachment = i;
-      color_refs[i].layout = VK_IMAGE_LAYOUT_GENERAL;
+      color_refs[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    }
 
    int num_attachments = state->num_cbufs;
@@ -55,13 +55,13 @@ create_render_pass(VkDevice dev, struct zink_render_pass_state *state)
       struct zink_rt_attrib *rt = state->rts + state->num_cbufs;
       attachments[num_attachments].flags = 0;
       attachments[num_attachments].format = rt->format;
-      attachments[num_attachments].samples = VK_SAMPLE_COUNT_1_BIT;
+      attachments[num_attachments].samples = rt->samples;
       attachments[num_attachments].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
       attachments[num_attachments].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
       attachments[num_attachments].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
       attachments[num_attachments].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
-      attachments[num_attachments].initialLayout = VK_IMAGE_LAYOUT_GENERAL;
-      attachments[num_attachments].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+      attachments[num_attachments].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+      attachments[num_attachments].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
 
       zs_ref.attachment = num_attachments++;
       zs_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;