templ.format = resource->format;
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
- resource->depth0 - 1 : resource->array_size - 1;
+ 0 : resource->array_size - 1;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = resource->last_level;
templ.swizzle_r = swizzle[0];