struct pipe_constant_buffer;
struct pipe_debug_callback;
struct pipe_depth_stencil_alpha_state;
+struct pipe_device_reset_callback;
struct pipe_draw_info;
struct pipe_grid_info;
struct pipe_fence_handle;
struct pipe_compute_state;
union pipe_color_union;
union pipe_query_result;
+struct u_upload_mgr;
/**
* Gallium rendering context. Basically:
void *priv; /**< context private data (for DRI for example) */
void *draw; /**< private, for draw module (temporary?) */
+ /**
+ * Stream uploaders created by the driver. All drivers, state trackers, and
+ * modules should use them.
+ *
+ * Use u_upload_alloc or u_upload_data as many times as you want.
+ * Once you are done, use u_upload_unmap.
+ */
+ struct u_upload_mgr *stream_uploader; /* everything but shader constants */
+ struct u_upload_mgr *const_uploader; /* shader constants only */
+
void (*destroy)( struct pipe_context * );
/**
void (*render_condition)( struct pipe_context *pipe,
struct pipe_query *query,
boolean condition,
- uint mode );
+ enum pipe_render_cond_flag mode );
/**
* Query objects
void * (*create_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *);
void (*bind_sampler_states)(struct pipe_context *,
- unsigned shader, unsigned start_slot,
- unsigned num_samplers, void **samplers);
+ enum pipe_shader_type shader,
+ unsigned start_slot, unsigned num_samplers,
+ void **samplers);
void (*delete_sampler_state)(struct pipe_context *, void *);
void * (*create_rasterizer_state)(struct pipe_context *,
const struct pipe_clip_state * );
void (*set_constant_buffer)( struct pipe_context *,
- uint shader, uint index,
- struct pipe_constant_buffer *buf );
+ enum pipe_shader_type shader, uint index,
+ const struct pipe_constant_buffer *buf );
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
unsigned num_scissors,
const struct pipe_scissor_state * );
+ void (*set_window_rectangles)( struct pipe_context *,
+ boolean include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state * );
+
void (*set_viewport_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *);
- void (*set_sampler_views)(struct pipe_context *, unsigned shader,
+ void (*set_sampler_views)(struct pipe_context *,
+ enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
* unless it's NULL, in which case no buffers will
* be bound.
*/
- void (*set_shader_buffers)(struct pipe_context *, unsigned shader,
+ void (*set_shader_buffers)(struct pipe_context *,
+ enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
- struct pipe_shader_buffer *buffers);
+ const struct pipe_shader_buffer *buffers);
/**
* Bind an array of images that will be used by a shader.
* unless it's NULL, in which case no images will
* be bound.
*/
- void (*set_shader_images)(struct pipe_context *, unsigned shader,
+ void (*set_shader_images)(struct pipe_context *,
+ enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
- struct pipe_image_view *images);
+ const struct pipe_image_view *images);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned start_slot,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
+ unsigned width, unsigned height,
+ bool render_condition_enabled);
/**
* Clear a depth-stencil surface.
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
+ unsigned width, unsigned height,
+ bool render_condition_enabled);
/**
* Clear the texture with the specified texel. Not guaranteed to be a
struct pipe_fence_handle **fence,
unsigned flags);
+ /**
+ * Create a fence from a native sync fd.
+ *
+ * This is used for importing a foreign/external fence fd.
+ *
+ * \param fence if not NULL, an old fence to unref and transfer a
+ * new fence reference to
+ * \param fd native fence fd
+ */
+ void (*create_fence_fd)(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ int fd);
+
+ /**
+ * Insert commands to have GPU wait for fence to be signaled.
+ */
+ void (*fence_server_sync)(struct pipe_context *pipe,
+ struct pipe_fence_handle *fence);
+
/**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_transfer *transfer);
/* One-shot transfer operation with data supplied in a user
- * pointer. XXX: strides??
+ * pointer.
*/
- void (*transfer_inline_write)( struct pipe_context *,
- struct pipe_resource *,
- unsigned level,
- unsigned usage, /* a combination of PIPE_TRANSFER_x */
- const struct pipe_box *,
- const void *data,
- unsigned stride,
- unsigned layer_stride);
+ void (*buffer_subdata)(struct pipe_context *,
+ struct pipe_resource *,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ unsigned offset,
+ unsigned size,
+ const void *data);
+
+ void (*texture_subdata)(struct pipe_context *,
+ struct pipe_resource *,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride);
/**
* Flush any pending framebuffer writes and invalidate texture caches.
*/
- void (*texture_barrier)(struct pipe_context *);
+ void (*texture_barrier)(struct pipe_context *, unsigned flags);
/**
* Flush caches according to flags.
*/
void (*memory_barrier)(struct pipe_context *, unsigned flags);
+ /**
+ * Change the commitment status of a part of the given resource, which must
+ * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
+ *
+ * \param level The texture level whose commitment should be changed.
+ * \param box The region of the resource whose commitment should be changed.
+ * \param commit Whether memory should be committed or un-committed.
+ *
+ * \return false if out of memory, true on success.
+ */
+ bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
+ unsigned level, struct pipe_box *box, bool commit);
+
/**
* Creates a video codec for a specific video format/profile
*/
*/
enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
+ /**
+ * Sets the reset status callback. If the pointer is null, then no callback
+ * is set, otherwise a copy of the data should be made.
+ */
+ void (*set_device_reset_callback)(struct pipe_context *ctx,
+ const struct pipe_device_reset_callback *cb);
+
/**
* Dump driver-specific debug information into a stream. This is
* used by debugging tools.
*
* \param ctx pipe context
* \param stream where the output should be written to
- * \param flags a mask of PIPE_DEBUG_* flags
+ * \param flags a mask of PIPE_DUMP_* flags
*/
void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
unsigned flags);