#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
-#include "p_state.h"
-
+#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
-
-struct pipe_screen;
+
+struct pipe_blend_color;
+struct pipe_blend_state;
+struct pipe_box;
+struct pipe_clip_state;
+struct pipe_depth_stencil_alpha_state;
+struct pipe_draw_info;
struct pipe_fence_handle;
-struct pipe_state_cache;
+struct pipe_framebuffer_state;
+struct pipe_index_buffer;
struct pipe_query;
-struct pipe_winsys;
+struct pipe_poly_stipple;
+struct pipe_rasterizer_state;
+struct pipe_resource;
+struct pipe_sampler_state;
+struct pipe_sampler_view;
+struct pipe_scissor_state;
+struct pipe_shader_state;
+struct pipe_stencil_ref;
+struct pipe_stream_output_state;
+struct pipe_surface;
+struct pipe_vertex_buffer;
+struct pipe_vertex_element;
+struct pipe_viewport_state;
/**
* Gallium rendering context. Basically:
* VBO drawing
*/
/*@{*/
- void (*draw_arrays)( struct pipe_context *pipe,
- unsigned mode, unsigned start, unsigned count);
-
- void (*draw_elements)( struct pipe_context *pipe,
- struct pipe_resource *indexBuffer,
- unsigned indexSize,
- int indexBias,
- unsigned mode, unsigned start, unsigned count);
-
- void (*draw_arrays_instanced)(struct pipe_context *pipe,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
-
- void (*draw_elements_instanced)(struct pipe_context *pipe,
- struct pipe_resource *indexBuffer,
- unsigned indexSize,
- int indexBias,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
-
- /* XXX: this is (probably) a temporary entrypoint, as the range
- * information should be available from the vertex_buffer state.
- * Using this to quickly evaluate a specialized path in the draw
- * module.
- */
- void (*draw_range_elements)( struct pipe_context *pipe,
- struct pipe_resource *indexBuffer,
- unsigned indexSize,
- int indexBias,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count);
+ void (*draw_vbo)( struct pipe_context *pipe,
+ const struct pipe_draw_info *info );
/**
* Draw the stream output buffer at index 0
unsigned num_buffers,
const struct pipe_vertex_buffer * );
+ void (*set_index_buffer)( struct pipe_context *pipe,
+ const struct pipe_index_buffer * );
+
void (*set_stream_output_buffers)(struct pipe_context *,
struct pipe_resource **buffers,
int *offsets, /*array of offsets
*/
void (*resource_copy_region)(struct pipe_context *pipe,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height);
+ unsigned src_level,
+ const struct pipe_box *src_box);
/**
* Resolve a multisampled resource into a non-multisampled one.
*/
void (*resource_resolve)(struct pipe_context *pipe,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dst_layer,
struct pipe_resource *src,
- struct pipe_subresource subsrc);
+ unsigned src_layer);
/*@}*/
* PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE.
* \param pipe context whose unflushed hw commands will be checked.
* \param texture texture to check.
- * \param face cubemap face. Use 0 for non-cubemap texture.
* \param level mipmap level.
+ * \param layer cubemap face, 2d array or 3d slice, 0 otherwise. Use -1 for any layer.
* \return mask of PIPE_REFERENCED_FOR_READ/WRITE or PIPE_UNREFERENCED
*/
unsigned int (*is_resource_referenced)(struct pipe_context *pipe,
- struct pipe_resource *texture,
- unsigned face, unsigned level);
+ struct pipe_resource *texture,
+ unsigned level, int layer);
/**
* Create a view on a texture to be used by a shader stage.
struct pipe_sampler_view *view);
+ /**
+ * Get a surface which is a "view" into a resource, used by
+ * render target / depth stencil stages.
+ * \param usage bitmaks of PIPE_BIND_* flags
+ */
+ struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ const struct pipe_surface *templat);
+
+ void (*surface_destroy)(struct pipe_context *ctx,
+ struct pipe_surface *);
+
/**
* Get a transfer object for transferring data to/from a texture.
*
* interleaved with
*/
struct pipe_transfer *(*get_transfer)(struct pipe_context *,
- struct pipe_resource *resource,
- struct pipe_subresource,
- unsigned usage, /* a combination of PIPE_TRANSFER_x */
- const struct pipe_box *);
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *);
void (*transfer_destroy)(struct pipe_context *,
- struct pipe_transfer *);
-
+ struct pipe_transfer *);
+
void *(*transfer_map)( struct pipe_context *,
struct pipe_transfer *transfer );
* pointer. XXX: strides??
*/
void (*transfer_inline_write)( struct pipe_context *,
- struct pipe_resource *,
- struct pipe_subresource,
- unsigned usage, /* a combination of PIPE_TRANSFER_x */
- const struct pipe_box *,
- const void *data,
- unsigned stride,
- unsigned slice_stride);
+ struct pipe_resource *,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride);
};