#include "p_compiler.h"
#include "p_format.h"
#include "p_video_enums.h"
+#include "p_defines.h"
#ifdef __cplusplus
extern "C" {
/** Flush draw commands
*/
- void (*flush)( struct pipe_context *pipe,
- struct pipe_fence_handle **fence );
+ void (*flush)(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ enum pipe_flush_flags flags);
/**
* Create a view on a texture to be used by a shader stage.