Merge branch 'gallium-userbuf'
[mesa.git] / src / gallium / include / pipe / p_defines.h
index 6d6faab3baa6bd9af92ac16dcbab7923e6839bcd..1e05cc4caeee8f9eea5e1fff69922c73f8d5492b 100644 (file)
@@ -233,7 +233,6 @@ enum pipe_transfer_usage {
     * See also:
     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
     */
-   PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
    PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
 
    /**
@@ -257,7 +256,6 @@ enum pipe_transfer_usage {
     * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
     */
    PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
-   PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
 
    /**
     * Written ranges will be notified later with
@@ -306,6 +304,9 @@ enum pipe_transfer_usage {
 #define PIPE_BIND_STREAM_OUTPUT        (1 << 11) /* set_stream_output_buffers */
 #define PIPE_BIND_CURSOR               (1 << 16) /* mouse cursor */
 #define PIPE_BIND_CUSTOM               (1 << 17) /* state-tracker/winsys usages */
+#define PIPE_BIND_GLOBAL               (1 << 18) /* set_global_binding */
+#define PIPE_BIND_SHADER_RESOURCE      (1 << 19) /* set_shader_resources */
+#define PIPE_BIND_COMPUTE_RESOURCE     (1 << 20) /* set_compute_resources */
 
 /* The first two flags above were previously part of the amorphous
  * TEXTURE_USAGE, most of which are now descriptions of the ways a
@@ -348,7 +349,8 @@ enum pipe_transfer_usage {
 #define PIPE_SHADER_VERTEX   0
 #define PIPE_SHADER_FRAGMENT 1
 #define PIPE_SHADER_GEOMETRY 2
-#define PIPE_SHADER_TYPES    3
+#define PIPE_SHADER_COMPUTE  3
+#define PIPE_SHADER_TYPES    4
 
 
 /**
@@ -419,13 +421,12 @@ enum pipe_transfer_usage {
 
 /**
  * Implementation capabilities/limits which are queried through
- * pipe_screen::get_param() and pipe_screen::get_paramf().
+ * pipe_screen::get_param()
  */
 enum pipe_cap {
    PIPE_CAP_NPOT_TEXTURES = 1,
    PIPE_CAP_TWO_SIDED_STENCIL = 2,
-   PIPE_CAP_GLSL = 3,  /* XXX need something better */
-   PIPE_CAP_DUAL_SOURCE_BLEND = 4,
+   PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4,
    PIPE_CAP_ANISOTROPIC_FILTER = 5,
    PIPE_CAP_POINT_SPRITE = 6,
    PIPE_CAP_MAX_RENDER_TARGETS = 7,
@@ -436,20 +437,10 @@ enum pipe_cap {
    PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
    PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
    PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
-   PIPE_CAP_MAX_LINE_WIDTH = 15,
-   PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
-   PIPE_CAP_MAX_POINT_WIDTH = 17,
-   PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
-   PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
-   PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
-   PIPE_CAP_GUARD_BAND_LEFT = 21,  /*< float */
-   PIPE_CAP_GUARD_BAND_TOP = 22,  /*< float */
-   PIPE_CAP_GUARD_BAND_RIGHT = 23,  /*< float */
-   PIPE_CAP_GUARD_BAND_BOTTOM = 24,  /*< float */
    PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
    PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
    PIPE_CAP_SM3 = 29,  /*< Shader Model, supported */
-   PIPE_CAP_STREAM_OUTPUT = 30,
+   PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
    PIPE_CAP_PRIMITIVE_RESTART = 31,
    /** Maximum texture image units accessible from vertex and fragment shaders
     * combined */
@@ -464,11 +455,11 @@ enum pipe_cap {
    PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
-   PIPE_CAP_DEPTH_CLAMP = 41,
+   PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
    PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
    PIPE_CAP_TGSI_INSTANCEID = 43,
    PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
-   PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
+   PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45,
    PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
    PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
    PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
@@ -476,7 +467,42 @@ enum pipe_cap {
    PIPE_CAP_MIN_TEXEL_OFFSET = 50,
    PIPE_CAP_MAX_TEXEL_OFFSET = 51,
    PIPE_CAP_CONDITIONAL_RENDER = 52,
-   PIPE_CAP_TEXTURE_BARRIER = 53
+   PIPE_CAP_TEXTURE_BARRIER = 53,
+   PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
+   PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
+   PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
+   PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
+   PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */
+   PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60,
+   PIPE_CAP_VERTEX_COLOR_CLAMPED = 61,
+   PIPE_CAP_GLSL_FEATURE_LEVEL = 62,
+   PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63,
+   PIPE_CAP_USER_VERTEX_BUFFERS = 64,
+   PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65,
+   PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66,
+   PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67,
+   PIPE_CAP_COMPUTE = 68,
+   PIPE_CAP_USER_INDEX_BUFFERS = 69,
+   PIPE_CAP_USER_CONSTANT_BUFFERS = 70,
+   PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71
+};
+
+/**
+ * Implementation limits which are queried through
+ * pipe_screen::get_paramf()
+ */
+enum pipe_capf
+{
+   PIPE_CAPF_MAX_LINE_WIDTH = 15,
+   PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
+   PIPE_CAPF_MAX_POINT_WIDTH = 17,
+   PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
+   PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
+   PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
+   PIPE_CAPF_GUARD_BAND_LEFT = 21,
+   PIPE_CAPF_GUARD_BAND_TOP = 22,
+   PIPE_CAPF_GUARD_BAND_RIGHT = 23,
+   PIPE_CAPF_GUARD_BAND_BOTTOM = 24
 };
 
 /* Shader caps not specific to any single stage */
@@ -502,24 +528,99 @@ enum pipe_shader_cap
    PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
    PIPE_SHADER_CAP_INTEGERS = 17,
    PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
-   PIPE_SHADER_CAP_OUTPUT_READ = 19
+   PIPE_SHADER_CAP_PREFERRED_IR = 19
 };
 
+/**
+ * Shader intermediate representation.
+ */
+enum pipe_shader_ir
+{
+   PIPE_SHADER_IR_TGSI
+};
+
+/**
+ * Compute-specific implementation capability.  They can be queried
+ * using pipe_screen::get_compute_param.
+ */
+enum pipe_compute_cap
+{
+   PIPE_COMPUTE_CAP_GRID_DIMENSION,
+   PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
+   PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
+   PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
+   PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
+   PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
+   PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
+};
 
 /**
  * Composite query types
  */
+
+/**
+ * Query result for PIPE_QUERY_SO_STATISTICS.
+ */
 struct pipe_query_data_so_statistics
 {
    uint64_t num_primitives_written;
    uint64_t primitives_storage_needed;
 };
+
+/**
+ * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
+ */
 struct pipe_query_data_timestamp_disjoint
 {
    uint64_t frequency;
    boolean  disjoint;
 };
 
+/**
+ * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
+ */
+struct pipe_query_data_pipeline_statistics
+{
+   uint64_t ia_vertices;    /**< Num vertices read by the vertex fetcher. */
+   uint64_t ia_primitives;  /**< Num primitives read by the vertex fetcher. */
+   uint64_t vs_invocations; /**< Num vertex shader invocations. */
+   uint64_t gs_invocations; /**< Num geometry shader invocations. */
+   uint64_t gs_primitives;  /**< Num primitives output by a geometry shader. */
+   uint64_t c_invocations;  /**< Num primitives sent to the rasterizer. */
+   uint64_t c_primitives;   /**< Num primitives that were rendered. */
+   uint64_t ps_invocations; /**< Num pixel shader invocations. */
+   uint64_t hs_invocations; /**< Num hull shader invocations. */
+   uint64_t ds_invocations; /**< Num domain shader invocations. */
+   uint64_t cs_invocations; /**< Num compute shader invocations. */
+};
+
+/**
+ * Query result (returned by pipe_context::get_query_result).
+ */
+union pipe_query_result
+{
+   /* PIPE_QUERY_OCCLUSION_PREDICATE */
+   /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
+   /* PIPE_QUERY_GPU_FINISHED */
+   boolean b;
+
+   /* PIPE_QUERY_OCCLUSION_COUNTER */
+   /* PIPE_QUERY_TIMESTAMP */
+   /* PIPE_QUERY_TIME_ELAPSED */
+   /* PIPE_QUERY_PRIMITIVES_GENERATED */
+   /* PIPE_QUERY_PRIMITIVES_EMITTED */
+   uint64_t u64;
+
+   /* PIPE_QUERY_SO_STATISTICS */
+   struct pipe_query_data_so_statistics so_statistics;
+
+   /* PIPE_QUERY_TIMESTAMP_DISJOINT */
+   struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
+
+   /* PIPE_QUERY_PIPELINE_STATISTICS */
+   struct pipe_query_data_pipeline_statistics pipeline_statistics;
+};
+
 union pipe_color_union
 {
    float f[4];