/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/**
* Clear buffer bits
*/
+#define PIPE_CLEAR_DEPTH (1 << 0)
+#define PIPE_CLEAR_STENCIL (1 << 1)
+#define PIPE_CLEAR_COLOR0 (1 << 2)
+#define PIPE_CLEAR_COLOR1 (1 << 3)
+#define PIPE_CLEAR_COLOR2 (1 << 4)
+#define PIPE_CLEAR_COLOR3 (1 << 5)
+#define PIPE_CLEAR_COLOR4 (1 << 6)
+#define PIPE_CLEAR_COLOR5 (1 << 7)
+#define PIPE_CLEAR_COLOR6 (1 << 8)
+#define PIPE_CLEAR_COLOR7 (1 << 9)
+/** Combined flags */
/** All color buffers currently bound */
-#define PIPE_CLEAR_COLOR (1 << 0)
-#define PIPE_CLEAR_DEPTH (1 << 1)
-#define PIPE_CLEAR_STENCIL (1 << 2)
-/** Depth/stencil combined */
+#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
+ PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
+ PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
+ PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
/**
* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
*/
- PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
+ /**
+ * Allows the resource to be used for rendering while mapped.
+ *
+ * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
+ * the resource.
+ *
+ * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
+ * must be called to ensure the device can see what the CPU has written.
+ */
+ PIPE_TRANSFER_PERSISTENT = (1 << 13),
+
+ /**
+ * If PERSISTENT is set, this ensures any writes done by the device are
+ * immediately visible to the CPU and vice versa.
+ *
+ * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
+ * the resource.
+ */
+ PIPE_TRANSFER_COHERENT = (1 << 14)
};
/**
PIPE_FLUSH_END_OF_FRAME = (1 << 0)
};
+/**
+ * Flags for pipe_context::memory_barrier.
+ */
+#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
+
/*
* Resource binding flags -- state tracker must specify in advance all
* the ways a resource might be used.
/* Flags for the driver about resource behaviour:
*/
-#define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
+#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
+#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
/* Hint about the expected lifecycle of a resource.
+ * Sorted according to GPU vs CPU access.
*/
-#define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
-#define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
-#define PIPE_USAGE_STATIC 2 /* same as immutable?? */
-#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
-#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
-#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
+#define PIPE_USAGE_DEFAULT 0 /* fast GPU access */
+#define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */
+#define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */
+#define PIPE_USAGE_STREAM 3 /* uploaded data is used once */
+#define PIPE_USAGE_STAGING 4 /* fast CPU access */
/**
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
PIPE_CAP_PRIMITIVE_RESTART = 31,
- /** Maximum texture image units accessible from vertex and fragment shaders
- * combined */
- PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE = 33,
/** different blend funcs per rendertarget */
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
- PIPE_CAP_SCALED_RESOLVE = 49,
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK = 82,
PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE = 83,
PIPE_CAP_MAX_VIEWPORTS = 84,
- PIPE_CAP_ENDIANNESS = 85
+ PIPE_CAP_ENDIANNESS = 85,
+ PIPE_CAP_MIXED_FRAMEBUFFER_SIZES = 86,
+ PIPE_CAP_TGSI_VS_LAYER = 87,
+ PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES = 88,
+ PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 89,
+ PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS = 90,
+ PIPE_CAP_TEXTURE_GATHER_SM5 = 91,
+ PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT = 92,
+ PIPE_CAP_FAKE_SW_MSAA = 93,
+ PIPE_CAP_TEXTURE_QUERY_LOD = 94,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
PIPE_SHADER_CAP_INTEGERS = 17,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
PIPE_SHADER_CAP_PREFERRED_IR = 19,
- PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20
+ PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20,
+ PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS = 21
};
/**