/** different blend funcs per rendertarget */
PIPE_CAP_INDEP_BLEND_FUNC = 34,
PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
- PIPE_CAP_ARRAY_TEXTURES = 36,
+ PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
- PIPE_CAP_SCALED_RESOLVE = 49
+ PIPE_CAP_SCALED_RESOLVE = 49,
+ PIPE_CAP_MIN_TEXEL_OFFSET = 50,
+ PIPE_CAP_MAX_TEXEL_OFFSET = 51,
};
/* Shader caps not specific to any single stage */