#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
+#define PIPE_MASK_Z 0x10
+#define PIPE_MASK_S 0x20
+#define PIPE_MASK_ZS 0x30
/**
/** Texture types.
* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
enum pipe_texture_target {
- PIPE_BUFFER = 0,
- PIPE_TEXTURE_1D = 1,
- PIPE_TEXTURE_2D = 2,
- PIPE_TEXTURE_3D = 3,
- PIPE_TEXTURE_CUBE = 4,
- PIPE_TEXTURE_RECT = 5,
+ PIPE_BUFFER = 0,
+ PIPE_TEXTURE_1D = 1,
+ PIPE_TEXTURE_2D = 2,
+ PIPE_TEXTURE_3D = 3,
+ PIPE_TEXTURE_CUBE = 4,
+ PIPE_TEXTURE_RECT = 5,
+ PIPE_TEXTURE_1D_ARRAY = 6,
+ PIPE_TEXTURE_2D_ARRAY = 7,
PIPE_MAX_TEXTURE_TYPES
};
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
-
-/**
- * Surface layout -- a hint? Or some driver-internal poking out into
- * the interface?
- */
-#define PIPE_SURFACE_LAYOUT_LINEAR 0
-
-
/**
* Clear buffer bits
*/
/**
* Discards the memory within the mapped region.
*
- * It should not be used with PIPE_TRANSFER_CPU_READ.
+ * It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
- * - Direct3D's D3DLOCK_DISCARD flag.
*/
- PIPE_TRANSFER_DISCARD = (1 << 8),
+ PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
+ PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
/**
* Fail if the resource cannot be mapped immediately.
/**
* Do not attempt to synchronize pending operations on the resource when mapping.
*
- * It should not be used with PIPE_TRANSFER_CPU_READ.
+ * It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
* Written ranges will be notified later with
* pipe_context::transfer_flush_region.
*
- * It should not be used with PIPE_TRANSFER_CPU_READ.
+ * It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - pipe_context::transfer_flush_region
* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
*/
- PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11)
+ PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
+
+ /**
+ * Discards all memory backing the resource.
+ *
+ * It should not be used with PIPE_TRANSFER_READ.
+ *
+ * This is equivalent to:
+ * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
+ * - BufferData(NULL) on a GL buffer
+ * - Direct3D's D3DLOCK_DISCARD flag.
+ * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
+ * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
+ * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
+ */
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
};
* Resource binding flags -- state tracker must specify in advance all
* the ways a resource might be used.
*/
-#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* get_tex_surface */
-#define PIPE_BIND_RENDER_TARGET (1 << 1) /* get_tex_surface */
-#define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* get_sampler_view */
+#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
+#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
+#define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
#define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
-#define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */
+#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
+#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
-/* These are intended to be used in calls to is_format_supported, but
- * no driver actually uses these flags, and only the glx/xlib state
- * tracker issues them.
- *
- * Deprecate?
- */
-#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
-#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
-
-
-/**
- * Flush types:
- */
-#define PIPE_FLUSH_RENDER_CACHE 0x1
-#define PIPE_FLUSH_TEXTURE_CACHE 0x2
-#define PIPE_FLUSH_SWAPBUFFERS 0x4
-#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
-
-
/**
* Shaders
*/
#define PIPE_QUERY_SO_STATISTICS 5
#define PIPE_QUERY_GPU_FINISHED 6
#define PIPE_QUERY_TIMESTAMP_DISJOINT 7
-#define PIPE_QUERY_TYPES 8
+#define PIPE_QUERY_OCCLUSION_PREDICATE 8
+#define PIPE_QUERY_TYPES 9
/**
#define PIPE_SWIZZLE_ONE 5
+#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
+
/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param() and pipe_screen::get_paramf().
*/
enum pipe_cap {
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS,
- PIPE_CAP_NPOT_TEXTURES,
- PIPE_CAP_TWO_SIDED_STENCIL,
- PIPE_CAP_GLSL, /* XXX need something better */
- PIPE_CAP_DUAL_SOURCE_BLEND,
- PIPE_CAP_ANISOTROPIC_FILTER,
- PIPE_CAP_POINT_SPRITE,
- PIPE_CAP_MAX_RENDER_TARGETS,
- PIPE_CAP_OCCLUSION_QUERY,
- PIPE_CAP_TIMER_QUERY,
- PIPE_CAP_TEXTURE_SHADOW_MAP,
- PIPE_CAP_TEXTURE_SWIZZLE,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
- PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
- PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
- PIPE_CAP_MAX_LINE_WIDTH,
- PIPE_CAP_MAX_LINE_WIDTH_AA,
- PIPE_CAP_MAX_POINT_WIDTH,
- PIPE_CAP_MAX_POINT_WIDTH_AA,
- PIPE_CAP_MAX_TEXTURE_ANISOTROPY,
- PIPE_CAP_MAX_TEXTURE_LOD_BIAS,
- PIPE_CAP_GUARD_BAND_LEFT, /*< float */
- PIPE_CAP_GUARD_BAND_TOP, /*< float */
- PIPE_CAP_GUARD_BAND_RIGHT, /*< float */
- PIPE_CAP_GUARD_BAND_BOTTOM, /*< float */
- PIPE_CAP_TEXTURE_MIRROR_CLAMP,
- PIPE_CAP_TEXTURE_MIRROR_REPEAT,
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS,
- PIPE_CAP_BLEND_EQUATION_SEPARATE,
- PIPE_CAP_SM3, /*< Shader Model, supported */
- PIPE_CAP_STREAM_OUTPUT,
- PIPE_CAP_PRIMITIVE_RESTART,
+ PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
+ PIPE_CAP_NPOT_TEXTURES = 1,
+ PIPE_CAP_TWO_SIDED_STENCIL = 2,
+ PIPE_CAP_GLSL = 3, /* XXX need something better */
+ PIPE_CAP_DUAL_SOURCE_BLEND = 4,
+ PIPE_CAP_ANISOTROPIC_FILTER = 5,
+ PIPE_CAP_POINT_SPRITE = 6,
+ PIPE_CAP_MAX_RENDER_TARGETS = 7,
+ PIPE_CAP_OCCLUSION_QUERY = 8,
+ PIPE_CAP_TIMER_QUERY = 9,
+ PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
+ PIPE_CAP_TEXTURE_SWIZZLE = 11,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
+ PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
+ PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
+ PIPE_CAP_MAX_LINE_WIDTH = 15,
+ PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
+ PIPE_CAP_MAX_POINT_WIDTH = 17,
+ PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
+ PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
+ PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
+ PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */
+ PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */
+ PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
+ PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
+ PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
+ PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
+ PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
+ PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
+ PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
+ PIPE_CAP_STREAM_OUTPUT = 30,
+ PIPE_CAP_PRIMITIVE_RESTART = 31,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
- PIPE_CAP_MAX_COMBINED_SAMPLERS,
+ PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
/** blend enables and write masks per rendertarget */
- PIPE_CAP_INDEP_BLEND_ENABLE,
+ PIPE_CAP_INDEP_BLEND_ENABLE = 33,
/** different blend funcs per rendertarget */
- PIPE_CAP_INDEP_BLEND_FUNC,
- PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE,
- PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
- PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
- PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
- PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
- PIPE_CAP_DEPTH_CLAMP,
- PIPE_CAP_SHADER_STENCIL_EXPORT,
+ PIPE_CAP_INDEP_BLEND_FUNC = 34,
+ PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
+ PIPE_CAP_ARRAY_TEXTURES = 36,
+ PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
+ PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
+ PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
+ PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
+ PIPE_CAP_DEPTH_CLAMP = 41,
+ PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
+ PIPE_CAP_TGSI_INSTANCEID = 43,
+ PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
+ PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
+ PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
+ PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
+ PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
+ PIPE_CAP_SCALED_RESOLVE = 49
};
/* Shader caps not specific to any single stage */
enum pipe_shader_cap
{
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
- PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
- PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
- PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
- PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
- PIPE_SHADER_CAP_MAX_INPUTS,
- PIPE_SHADER_CAP_MAX_CONSTS,
- PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
- PIPE_SHADER_CAP_MAX_TEMPS,
- PIPE_SHADER_CAP_MAX_ADDRS,
- PIPE_SHADER_CAP_MAX_PREDS,
- PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
-};
-
-/**
- * Referenced query flags.
- */
-
-#define PIPE_UNREFERENCED 0
-#define PIPE_REFERENCED_FOR_READ (1 << 0)
-#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
-
-
-enum pipe_video_codec
-{
- PIPE_VIDEO_CODEC_UNKNOWN = 0,
- PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
- PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
- PIPE_VIDEO_CODEC_VC1, /**< WMV */
- PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
-};
-
-enum pipe_video_profile
-{
- PIPE_VIDEO_PROFILE_UNKNOWN,
- PIPE_VIDEO_PROFILE_MPEG1,
- PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
- PIPE_VIDEO_PROFILE_MPEG2_MAIN,
- PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
- PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
- PIPE_VIDEO_PROFILE_VC1_SIMPLE,
- PIPE_VIDEO_PROFILE_VC1_MAIN,
- PIPE_VIDEO_PROFILE_VC1_ADVANCED,
- PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
- PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
- PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
+ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
+ PIPE_SHADER_CAP_MAX_INPUTS = 5,
+ PIPE_SHADER_CAP_MAX_CONSTS = 6,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
+ PIPE_SHADER_CAP_MAX_TEMPS = 8,
+ PIPE_SHADER_CAP_MAX_ADDRS = 9,
+ PIPE_SHADER_CAP_MAX_PREDS = 10,
+ /* boolean caps */
+ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
+ PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
+ PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
+ PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
+ PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
+ PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
+ PIPE_SHADER_CAP_INTEGERS = 17
};