PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
- PIPE_CAP_STREAM_OUTPUT = 30,
+ PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
PIPE_CAP_PRIMITIVE_RESTART = 31,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
PIPE_CAP_TEXTURE_BARRIER = 53,
- PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
- PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
+ PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBS = 54,
+ PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
+ PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
+ PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
+ PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
+ PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59 /* temporary */
};
/**