#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
+#define PIPE_TEX_FACE_MAX 6
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
-/* #define PIPE_TEX_FILTER_ANISO 2 */
+#define PIPE_TEX_FILTER_ANISO 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
-#define PIPE_TEX_FACE_POS_X 0
-#define PIPE_TEX_FACE_NEG_X 1
-#define PIPE_TEX_FACE_POS_Y 2
-#define PIPE_TEX_FACE_NEG_Y 3
-#define PIPE_TEX_FACE_POS_Z 4
-#define PIPE_TEX_FACE_NEG_Z 5
-#define PIPE_TEX_FACE_MAX 6
+#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
+#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
+#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
+#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
+#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
+#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
+/** Pipe driver custom usage flags should be greater or equal to this value */
+#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
+
+#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
+#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
+
/**
- * Surfaces, textures, etc. (others may be added)
+ * Surface layout
*/
-#define PIPE_TEXTURE 1
-#define PIPE_SURFACE 2 /**< user-created surfaces */
+#define PIPE_SURFACE_LAYOUT_LINEAR 0
/**
- * Surface status
+ * Clear buffer bits
*/
-#define PIPE_SURFACE_STATUS_UNDEFINED 0
-#define PIPE_SURFACE_STATUS_DEFINED 1
-#define PIPE_SURFACE_STATUS_CLEAR 2
+/** All color buffers currently bound */
+#define PIPE_CLEAR_COLOR (1 << 0)
+/** Depth/stencil combined */
+#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
+
+
+/**
+ * Transfer object usage flags
+ */
+enum pipe_transfer_usage {
+ PIPE_TRANSFER_READ,
+ PIPE_TRANSFER_WRITE,
+ PIPE_TRANSFER_READ_WRITE /**< Read/modify/write */
+};
/**
#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
-/** Pipe driver custam usage flags should be greater or equal to this value */
+#define PIPE_BUFFER_USAGE_DISCARD (1 << 8)
+#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9)
+/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
+/* Convenient shortcuts */
+#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
+#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
+#define PIPE_BUFFER_USAGE_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
+
/**
* Flush types:
*/
#define PIPE_FLUSH_RENDER_CACHE 0x1
#define PIPE_FLUSH_TEXTURE_CACHE 0x2
-#define PIPE_FLUSH_WAIT 0x4
-#define PIPE_FLUSH_SWAPBUFFERS 0x8
+#define PIPE_FLUSH_SWAPBUFFERS 0x4
+#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
/**
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
+#define PIPE_PRIM_MAX 10
/**
#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
-#define PIPE_CAP_BITMAP_TEXCOORD_BIAS 20
+#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
+#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
+#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
+#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
+#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
+#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
+#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
+
+
+/**
+ * Referenced query flags.
+ */
+
+#define PIPE_UNREFERENCED 0
+#define PIPE_REFERENCED_FOR_READ (1 << 0)
+#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
#ifdef __cplusplus
}