#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
+#define PIPE_MASK_Z 0x10
+#define PIPE_MASK_S 0x20
+#define PIPE_MASK_ZS 0x30
/**
*/
PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
+ /**
+ * The transfer should map the resource storage directly and the GPU should
+ * be able to see what the CPU has written. Such a storage may stay mapped
+ * while issuing draw commands which use it. The only allowed usage is
+ * non-overlapping writes which are suballocated out of a big buffer.
+ * The minimum allowed alignment of suballocations is 256 bytes (this is
+ * a subject to change).
+ * The flag is intended to be used to avoid mapping and unmapping
+ * resources repeatedly when doing uploads and draws intermixed.
+ *
+ * The driver may return NULL if that isn't possible, and the state
+ * tracker needs to cope with that and use an alternative path
+ * without this flag.
+ */
+ PIPE_TRANSFER_MAP_PERMANENTLY = (1 << 3),
+
/**
* Discards the memory within the mapped region.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
*/
- PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
/**
*/
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
-#define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
-#define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
-#define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
-#define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
+#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
+#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
+#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
+#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
+#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
-#define PIPE_QUERY_PRIMITIVES_GENERATED 1
-#define PIPE_QUERY_PRIMITIVES_EMITTED 2
-#define PIPE_QUERY_TIME_ELAPSED 3
-#define PIPE_QUERY_SO_STATISTICS 5
-#define PIPE_QUERY_GPU_FINISHED 6
-#define PIPE_QUERY_TIMESTAMP_DISJOINT 7
-#define PIPE_QUERY_OCCLUSION_PREDICATE 8
-#define PIPE_QUERY_TYPES 9
+#define PIPE_QUERY_OCCLUSION_PREDICATE 1
+#define PIPE_QUERY_TIMESTAMP 2
+#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
+#define PIPE_QUERY_TIME_ELAPSED 4
+#define PIPE_QUERY_PRIMITIVES_GENERATED 5
+#define PIPE_QUERY_PRIMITIVES_EMITTED 6
+#define PIPE_QUERY_SO_STATISTICS 7
+#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
+#define PIPE_QUERY_GPU_FINISHED 9
+#define PIPE_QUERY_PIPELINE_STATISTICS 10
+#define PIPE_QUERY_TYPES 11
/**
/**
* Implementation capabilities/limits which are queried through
- * pipe_screen::get_param() and pipe_screen::get_paramf().
+ * pipe_screen::get_param()
*/
enum pipe_cap {
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
PIPE_CAP_NPOT_TEXTURES = 1,
PIPE_CAP_TWO_SIDED_STENCIL = 2,
- PIPE_CAP_GLSL = 3, /* XXX need something better */
PIPE_CAP_DUAL_SOURCE_BLEND = 4,
PIPE_CAP_ANISOTROPIC_FILTER = 5,
PIPE_CAP_POINT_SPRITE = 6,
PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
- PIPE_CAP_MAX_LINE_WIDTH = 15,
- PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
- PIPE_CAP_MAX_POINT_WIDTH = 17,
- PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
- PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
- PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
- PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */
- PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */
- PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
- PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
- PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
- PIPE_CAP_STREAM_OUTPUT = 30,
+ PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
PIPE_CAP_PRIMITIVE_RESTART = 31,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
/** different blend funcs per rendertarget */
PIPE_CAP_INDEP_BLEND_FUNC = 34,
PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
- PIPE_CAP_ARRAY_TEXTURES = 36,
+ PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
+ PIPE_CAP_SCALED_RESOLVE = 49,
+ PIPE_CAP_MIN_TEXEL_OFFSET = 50,
+ PIPE_CAP_MAX_TEXEL_OFFSET = 51,
+ PIPE_CAP_CONDITIONAL_RENDER = 52,
+ PIPE_CAP_TEXTURE_BARRIER = 53,
+ PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
+ PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
+ PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
+ PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
+ PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59 /* temporary */
+};
+
+/**
+ * Implementation limits which are queried through
+ * pipe_screen::get_paramf()
+ */
+enum pipe_capf
+{
+ PIPE_CAPF_MAX_LINE_WIDTH = 15,
+ PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
+ PIPE_CAPF_MAX_POINT_WIDTH = 17,
+ PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
+ PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
+ PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
+ PIPE_CAPF_GUARD_BAND_LEFT = 21,
+ PIPE_CAPF_GUARD_BAND_TOP = 22,
+ PIPE_CAPF_GUARD_BAND_RIGHT = 23,
+ PIPE_CAPF_GUARD_BAND_BOTTOM = 24
};
/* Shader caps not specific to any single stage */
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
+ PIPE_SHADER_CAP_INTEGERS = 17,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
+ PIPE_SHADER_CAP_OUTPUT_READ = 19
};
boolean disjoint;
};
+union pipe_color_union
+{
+ float f[4];
+ int i[4];
+ unsigned int ui[4];
+};
#ifdef __cplusplus
}