#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
-#include "p_format.h"
+#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
-/** Texture types */
+/** Texture types.
+ * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
enum pipe_texture_target {
PIPE_BUFFER = 0,
PIPE_TEXTURE_1D = 1,
PIPE_TEXTURE_2D = 2,
PIPE_TEXTURE_3D = 3,
PIPE_TEXTURE_CUBE = 4,
+ PIPE_TEXTURE_RECT = 5,
PIPE_MAX_TEXTURE_TYPES
};
PIPE_CAP_TEXTURE_MIRROR_CLAMP,
PIPE_CAP_TEXTURE_MIRROR_REPEAT,
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS,
- PIPE_CAP_TGSI_CONT_SUPPORTED,
PIPE_CAP_BLEND_EQUATION_SEPARATE,
PIPE_CAP_SM3, /*< Shader Model, supported */
PIPE_CAP_STREAM_OUTPUT,
- PIPE_CAP_MAX_PREDICATE_REGISTERS,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
PIPE_CAP_MAX_COMBINED_SAMPLERS,
- PIPE_CAP_MAX_CONST_BUFFERS,
- PIPE_CAP_MAX_CONST_BUFFER_SIZE, /*< In bytes */
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE,
/** different blend funcs per rendertarget */
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
-
- /*
- * Shader limits.
- */
- PIPE_CAP_MAX_FS_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_FS_INPUTS,
- PIPE_CAP_MAX_FS_CONSTS,
- PIPE_CAP_MAX_FS_TEMPS,
- PIPE_CAP_MAX_FS_ADDRS,
- PIPE_CAP_MAX_FS_PREDS,
- PIPE_CAP_MAX_VS_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_VS_INPUTS,
- PIPE_CAP_MAX_VS_CONSTS,
- PIPE_CAP_MAX_VS_TEMPS,
- PIPE_CAP_MAX_VS_ADDRS,
- PIPE_CAP_MAX_VS_PREDS
+ PIPE_CAP_DEPTH_CLAMP
};
+/* Shader caps not specific to any single stage */
+enum pipe_shader_cap
+{
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
+ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
+ PIPE_SHADER_CAP_MAX_INPUTS,
+ PIPE_SHADER_CAP_MAX_CONSTS,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
+ PIPE_SHADER_CAP_MAX_TEMPS,
+ PIPE_SHADER_CAP_MAX_ADDRS,
+ PIPE_SHADER_CAP_MAX_PREDS,
+ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
+};
/**
* Referenced query flags.
#define PIPE_REFERENCED_FOR_READ (1 << 0)
#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
+enum pipe_video_codec
+{
+ PIPE_VIDEO_CODEC_UNKNOWN = 0,
+ PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
+ PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
+ PIPE_VIDEO_CODEC_VC1, /**< WMV */
+ PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
+};
+
+enum pipe_video_profile
+{
+ PIPE_VIDEO_PROFILE_MPEG1,
+ PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
+ PIPE_VIDEO_PROFILE_MPEG2_MAIN,
+ PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
+ PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
+ PIPE_VIDEO_PROFILE_VC1_SIMPLE,
+ PIPE_VIDEO_PROFILE_VC1_MAIN,
+ PIPE_VIDEO_PROFILE_VC1_ADVANCED,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
+};
+
/**
* Composite query types
*/