#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
-#include "p_format.h"
+#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
-/** Texture types */
+/** Texture types.
+ * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
enum pipe_texture_target {
PIPE_BUFFER = 0,
PIPE_TEXTURE_1D = 1,
PIPE_TEXTURE_2D = 2,
PIPE_TEXTURE_3D = 3,
PIPE_TEXTURE_CUBE = 4,
+ PIPE_TEXTURE_RECT = 5,
PIPE_MAX_TEXTURE_TYPES
};
*/
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (1 << 0)
+#define PIPE_CLEAR_DEPTH (1 << 1)
+#define PIPE_CLEAR_STENCIL (1 << 2)
/** Depth/stencil combined */
-#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
-
+#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
/**
* Transfer object usage flags
#define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
-#define PIPE_BIND_BLIT_SOURCE (1 << 6) /* surface_copy */
-#define PIPE_BIND_BLIT_DESTINATION (1 << 7) /* surface_copy, fill */
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
+#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
#define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */
/* The first two flags above were previously part of the amorphous
#define PIPE_USAGE_STATIC 2 /* same as immutable?? */
#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
+#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
/* These are intended to be used in calls to is_format_supported, but
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TIME_ELAPSED 3
-#define PIPE_QUERY_TYPES 4
+#define PIPE_QUERY_SO_STATISTICS 5
+#define PIPE_QUERY_GPU_FINISHED 6
+#define PIPE_QUERY_TIMESTAMP_DISJOINT 7
+#define PIPE_QUERY_TYPES 8
/**
PIPE_CAP_OCCLUSION_QUERY,
PIPE_CAP_TIMER_QUERY,
PIPE_CAP_TEXTURE_SHADOW_MAP,
+ PIPE_CAP_TEXTURE_SWIZZLE,
PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
PIPE_CAP_TEXTURE_MIRROR_CLAMP,
PIPE_CAP_TEXTURE_MIRROR_REPEAT,
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS,
- PIPE_CAP_TGSI_CONT_SUPPORTED,
PIPE_CAP_BLEND_EQUATION_SEPARATE,
PIPE_CAP_SM3, /*< Shader Model, supported */
- PIPE_CAP_MAX_PREDICATE_REGISTERS,
+ PIPE_CAP_STREAM_OUTPUT,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
PIPE_CAP_MAX_COMBINED_SAMPLERS,
- PIPE_CAP_MAX_CONST_BUFFERS,
- PIPE_CAP_MAX_CONST_BUFFER_SIZE, /*< In bytes */
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE,
/** different blend funcs per rendertarget */
PIPE_CAP_INDEP_BLEND_FUNC,
+ PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
-
- /*
- * Shader limits.
- */
- PIPE_CAP_MAX_FS_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_FS_INPUTS,
- PIPE_CAP_MAX_FS_CONSTS,
- PIPE_CAP_MAX_FS_TEMPS,
- PIPE_CAP_MAX_FS_ADDRS,
- PIPE_CAP_MAX_FS_PREDS,
- PIPE_CAP_MAX_VS_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_VS_INPUTS,
- PIPE_CAP_MAX_VS_CONSTS,
- PIPE_CAP_MAX_VS_TEMPS,
- PIPE_CAP_MAX_VS_ADDRS,
- PIPE_CAP_MAX_VS_PREDS
+ PIPE_CAP_DEPTH_CLAMP
};
+/* Shader caps not specific to any single stage */
+enum pipe_shader_cap
+{
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
+ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
+ PIPE_SHADER_CAP_MAX_INPUTS,
+ PIPE_SHADER_CAP_MAX_CONSTS,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
+ PIPE_SHADER_CAP_MAX_TEMPS,
+ PIPE_SHADER_CAP_MAX_ADDRS,
+ PIPE_SHADER_CAP_MAX_PREDS,
+ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
+};
/**
* Referenced query flags.
#define PIPE_REFERENCED_FOR_READ (1 << 0)
#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
+enum pipe_video_codec
+{
+ PIPE_VIDEO_CODEC_UNKNOWN = 0,
+ PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
+ PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
+ PIPE_VIDEO_CODEC_VC1, /**< WMV */
+ PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
+};
+
+enum pipe_video_profile
+{
+ PIPE_VIDEO_PROFILE_MPEG1,
+ PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
+ PIPE_VIDEO_PROFILE_MPEG2_MAIN,
+ PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
+ PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
+ PIPE_VIDEO_PROFILE_VC1_SIMPLE,
+ PIPE_VIDEO_PROFILE_VC1_MAIN,
+ PIPE_VIDEO_PROFILE_VC1_ADVANCED,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
+ PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
+};
+
+/**
+ * Composite query types
+ */
+struct pipe_query_data_so_statistics
+{
+ uint64_t num_primitives_written;
+ uint64_t primitives_storage_needed;
+};
+struct pipe_query_data_timestamp_disjoint
+{
+ uint64_t frequency;
+ boolean disjoint;
+};
#ifdef __cplusplus
}