*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
-#define PIPE_TEX_FILTER_ANISO 2
-
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
-#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
-#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
+#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* windows presentable buffer, ie a backbuffer */
+#define PIPE_TEXTURE_USAGE_SCANOUT 0x4 /* ie a frontbuffer */
#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
+#define PIPE_TEXTURE_USAGE_SHARED 0x40
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
/**
* Point sprite coord modes
*/
-#define PIPE_SPRITE_COORD_NONE 0
-#define PIPE_SPRITE_COORD_UPPER_LEFT 1
-#define PIPE_SPRITE_COORD_LOWER_LEFT 2
+#define PIPE_SPRITE_COORD_UPPER_LEFT 0
+#define PIPE_SPRITE_COORD_LOWER_LEFT 1
+
+
+/**
+ * Texture swizzles
+ */
+#define PIPE_SWIZZLE_RED 0
+#define PIPE_SWIZZLE_GREEN 1
+#define PIPE_SWIZZLE_BLUE 2
+#define PIPE_SWIZZLE_ALPHA 3
+#define PIPE_SWIZZLE_ZERO 4
+#define PIPE_SWIZZLE_ONE 5
/**
#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
-#define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */
+#define PIPE_CAP_DUAL_SOURCE_BLEND 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
and fragment shaders combined */
+#define PIPE_CAP_MAX_CONST_BUFFERS 32
+#define PIPE_CAP_MAX_CONST_BUFFER_SIZE 33 /*< In bytes */
+#define PIPE_CAP_INDEP_BLEND_ENABLE 34 /*< blend enables and write masks per rendertarget */
+#define PIPE_CAP_INDEP_BLEND_FUNC 35 /*< different blend funcs per rendertarget */
+#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT 36
+#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT 37
+#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER 38
+#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER 39
/**