PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
PIPE_CAP_TGSI_BALLOT,
+ PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
PIPE_SHADER_CAP_SUPPORTED_IRS,
PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
+ PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
};
/**