PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
PIPE_CAP_SCALED_RESOLVE = 49,
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
- PIPE_CAP_MAX_TEXEL_OFFSET = 51
+ PIPE_CAP_MAX_TEXEL_OFFSET = 51,
+ PIPE_CAP_CONDITIONAL_RENDER = 52
};
/* Shader caps not specific to any single stage */