/* TODO */
};
+enum pipe_blendfactor {
+ PIPE_BLENDFACTOR_ONE = 1,
+ PIPE_BLENDFACTOR_SRC_COLOR,
+ PIPE_BLENDFACTOR_SRC_ALPHA,
+ PIPE_BLENDFACTOR_DST_ALPHA,
+ PIPE_BLENDFACTOR_DST_COLOR,
+ PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
+ PIPE_BLENDFACTOR_CONST_COLOR,
+ PIPE_BLENDFACTOR_CONST_ALPHA,
+ PIPE_BLENDFACTOR_SRC1_COLOR,
+ PIPE_BLENDFACTOR_SRC1_ALPHA,
+
+ PIPE_BLENDFACTOR_ZERO = 0x11,
+ PIPE_BLENDFACTOR_INV_SRC_COLOR,
+ PIPE_BLENDFACTOR_INV_SRC_ALPHA,
+ PIPE_BLENDFACTOR_INV_DST_ALPHA,
+ PIPE_BLENDFACTOR_INV_DST_COLOR,
+
+ PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
+ PIPE_BLENDFACTOR_INV_CONST_ALPHA,
+ PIPE_BLENDFACTOR_INV_SRC1_COLOR,
+ PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
+};
+
+enum pipe_blend_func {
+ PIPE_BLEND_ADD,
+ PIPE_BLEND_SUBTRACT,
+ PIPE_BLEND_REVERSE_SUBTRACT,
+ PIPE_BLEND_MIN,
+ PIPE_BLEND_MAX,
+};
-#define PIPE_BLENDFACTOR_ONE 0x1
-#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
-#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
-#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
-#define PIPE_BLENDFACTOR_DST_COLOR 0x5
-#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
-#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
-#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
-#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
-#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
-#define PIPE_BLENDFACTOR_ZERO 0x11
-#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
-#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
-#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
-#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
-#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
-#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
-#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
-#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
-
-#define PIPE_BLEND_ADD 0
-#define PIPE_BLEND_SUBTRACT 1
-#define PIPE_BLEND_REVERSE_SUBTRACT 2
-#define PIPE_BLEND_MIN 3
-#define PIPE_BLEND_MAX 4
-
-#define PIPE_LOGICOP_CLEAR 0
-#define PIPE_LOGICOP_NOR 1
-#define PIPE_LOGICOP_AND_INVERTED 2
-#define PIPE_LOGICOP_COPY_INVERTED 3
-#define PIPE_LOGICOP_AND_REVERSE 4
-#define PIPE_LOGICOP_INVERT 5
-#define PIPE_LOGICOP_XOR 6
-#define PIPE_LOGICOP_NAND 7
-#define PIPE_LOGICOP_AND 8
-#define PIPE_LOGICOP_EQUIV 9
-#define PIPE_LOGICOP_NOOP 10
-#define PIPE_LOGICOP_OR_INVERTED 11
-#define PIPE_LOGICOP_COPY 12
-#define PIPE_LOGICOP_OR_REVERSE 13
-#define PIPE_LOGICOP_OR 14
-#define PIPE_LOGICOP_SET 15
+enum pipe_logicop {
+ PIPE_LOGICOP_CLEAR,
+ PIPE_LOGICOP_NOR,
+ PIPE_LOGICOP_AND_INVERTED,
+ PIPE_LOGICOP_COPY_INVERTED,
+ PIPE_LOGICOP_AND_REVERSE,
+ PIPE_LOGICOP_INVERT,
+ PIPE_LOGICOP_XOR,
+ PIPE_LOGICOP_NAND,
+ PIPE_LOGICOP_AND,
+ PIPE_LOGICOP_EQUIV,
+ PIPE_LOGICOP_NOOP,
+ PIPE_LOGICOP_OR_INVERTED,
+ PIPE_LOGICOP_COPY,
+ PIPE_LOGICOP_OR_REVERSE,
+ PIPE_LOGICOP_OR,
+ PIPE_LOGICOP_SET,
+};
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
-#define PIPE_FUNC_NEVER 0
-#define PIPE_FUNC_LESS 1
-#define PIPE_FUNC_EQUAL 2
-#define PIPE_FUNC_LEQUAL 3
-#define PIPE_FUNC_GREATER 4
-#define PIPE_FUNC_NOTEQUAL 5
-#define PIPE_FUNC_GEQUAL 6
-#define PIPE_FUNC_ALWAYS 7
+enum pipe_compare_func {
+ PIPE_FUNC_NEVER,
+ PIPE_FUNC_LESS,
+ PIPE_FUNC_EQUAL,
+ PIPE_FUNC_LEQUAL,
+ PIPE_FUNC_GREATER,
+ PIPE_FUNC_NOTEQUAL,
+ PIPE_FUNC_GEQUAL,
+ PIPE_FUNC_ALWAYS,
+};
/** Polygon fill mode */
-#define PIPE_POLYGON_MODE_FILL 0
-#define PIPE_POLYGON_MODE_LINE 1
-#define PIPE_POLYGON_MODE_POINT 2
+enum {
+ PIPE_POLYGON_MODE_FILL,
+ PIPE_POLYGON_MODE_LINE,
+ PIPE_POLYGON_MODE_POINT,
+ PIPE_POLYGON_MODE_FILL_RECTANGLE,
+};
/** Polygon face specification, eg for culling */
#define PIPE_FACE_NONE 0
#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
/** Stencil ops */
-#define PIPE_STENCIL_OP_KEEP 0
-#define PIPE_STENCIL_OP_ZERO 1
-#define PIPE_STENCIL_OP_REPLACE 2
-#define PIPE_STENCIL_OP_INCR 3
-#define PIPE_STENCIL_OP_DECR 4
-#define PIPE_STENCIL_OP_INCR_WRAP 5
-#define PIPE_STENCIL_OP_DECR_WRAP 6
-#define PIPE_STENCIL_OP_INVERT 7
+enum pipe_stencil_op {
+ PIPE_STENCIL_OP_KEEP,
+ PIPE_STENCIL_OP_ZERO,
+ PIPE_STENCIL_OP_REPLACE,
+ PIPE_STENCIL_OP_INCR,
+ PIPE_STENCIL_OP_DECR,
+ PIPE_STENCIL_OP_INCR_WRAP,
+ PIPE_STENCIL_OP_DECR_WRAP,
+ PIPE_STENCIL_OP_INVERT,
+};
/** Texture types.
* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
*/
enum pipe_texture_target
{
- PIPE_BUFFER = 0,
- PIPE_TEXTURE_1D = 1,
- PIPE_TEXTURE_2D = 2,
- PIPE_TEXTURE_3D = 3,
- PIPE_TEXTURE_CUBE = 4,
- PIPE_TEXTURE_RECT = 5,
- PIPE_TEXTURE_1D_ARRAY = 6,
- PIPE_TEXTURE_2D_ARRAY = 7,
- PIPE_TEXTURE_CUBE_ARRAY = 8,
- PIPE_MAX_TEXTURE_TYPES
-};
-
-#define PIPE_TEX_FACE_POS_X 0
-#define PIPE_TEX_FACE_NEG_X 1
-#define PIPE_TEX_FACE_POS_Y 2
-#define PIPE_TEX_FACE_NEG_Y 3
-#define PIPE_TEX_FACE_POS_Z 4
-#define PIPE_TEX_FACE_NEG_Z 5
-#define PIPE_TEX_FACE_MAX 6
-
-#define PIPE_TEX_WRAP_REPEAT 0
-#define PIPE_TEX_WRAP_CLAMP 1
-#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
-#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
-#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
-#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
-#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
-#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
+ PIPE_BUFFER,
+ PIPE_TEXTURE_1D,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_3D,
+ PIPE_TEXTURE_CUBE,
+ PIPE_TEXTURE_RECT,
+ PIPE_TEXTURE_1D_ARRAY,
+ PIPE_TEXTURE_2D_ARRAY,
+ PIPE_TEXTURE_CUBE_ARRAY,
+ PIPE_MAX_TEXTURE_TYPES,
+};
+
+enum pipe_tex_face {
+ PIPE_TEX_FACE_POS_X,
+ PIPE_TEX_FACE_NEG_X,
+ PIPE_TEX_FACE_POS_Y,
+ PIPE_TEX_FACE_NEG_Y,
+ PIPE_TEX_FACE_POS_Z,
+ PIPE_TEX_FACE_NEG_Z,
+ PIPE_TEX_FACE_MAX,
+};
+
+enum pipe_tex_wrap {
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_WRAP_CLAMP,
+ PIPE_TEX_WRAP_CLAMP_TO_EDGE,
+ PIPE_TEX_WRAP_CLAMP_TO_BORDER,
+ PIPE_TEX_WRAP_MIRROR_REPEAT,
+ PIPE_TEX_WRAP_MIRROR_CLAMP,
+ PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
+ PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
+};
/** Between mipmaps, ie mipfilter */
-#define PIPE_TEX_MIPFILTER_NEAREST 0
-#define PIPE_TEX_MIPFILTER_LINEAR 1
-#define PIPE_TEX_MIPFILTER_NONE 2
+enum pipe_tex_mipfilter {
+ PIPE_TEX_MIPFILTER_NEAREST,
+ PIPE_TEX_MIPFILTER_LINEAR,
+ PIPE_TEX_MIPFILTER_NONE,
+};
/** Within a mipmap, ie min/mag filter */
-#define PIPE_TEX_FILTER_NEAREST 0
-#define PIPE_TEX_FILTER_LINEAR 1
+enum pipe_tex_filter {
+ PIPE_TEX_FILTER_NEAREST,
+ PIPE_TEX_FILTER_LINEAR,
+};
-#define PIPE_TEX_COMPARE_NONE 0
-#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
+enum pipe_tex_compare {
+ PIPE_TEX_COMPARE_NONE,
+ PIPE_TEX_COMPARE_R_TO_TEXTURE,
+};
/**
* Clear buffer bits
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
- * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
+ * - Mesa's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_TRANSFER_DONTBLOCK = (1 << 9),
*/
enum pipe_flush_flags
{
- PIPE_FLUSH_END_OF_FRAME = (1 << 0)
+ PIPE_FLUSH_END_OF_FRAME = (1 << 0),
+ PIPE_FLUSH_DEFERRED = (1 << 1),
+ PIPE_FLUSH_FENCE_FD = (1 << 2),
};
/**
* Flags for pipe_context::dump_debug_state.
*/
-#define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0)
+#define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
/**
* Create a compute-only context. Use in pipe_screen::context_create.
*/
#define PIPE_CONTEXT_DEBUG (1 << 1)
+/**
+ * Whether out-of-bounds shader loads must return zero and out-of-bounds
+ * shader stores must be dropped.
+ */
+#define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
+
+/**
+ * Prefer threaded pipe_context. It also implies that video codec functions
+ * will not be used. (they will be either no-ops or NULL when threading is
+ * enabled)
+ */
+#define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
+
+
/**
* Flags for pipe_context::memory_barrier.
*/
#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
+#define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
+#define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
+#define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
+#define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
+#define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
+#define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
+#define PIPE_BARRIER_TEXTURE (1 << 7)
+#define PIPE_BARRIER_IMAGE (1 << 8)
+#define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
+#define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
+#define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
+#define PIPE_BARRIER_ALL ((1 << 12) - 1)
+
+/**
+ * Flags for pipe_context::texture_barrier.
+ */
+#define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
+#define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
/**
* Resource binding flags -- state tracker must specify in advance all
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
-#define PIPE_BIND_TRANSFER_WRITE (1 << 8) /* transfer_map */
-#define PIPE_BIND_TRANSFER_READ (1 << 9) /* transfer_map */
+/* gap */
#define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
#define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
+#define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
/**
* The first two flags above were previously part of the amorphous
* The third flag has been added to be able to force textures to be created
* in linear mode (no tiling).
*/
-#define PIPE_BIND_SCANOUT (1 << 18) /* */
-#define PIPE_BIND_SHARED (1 << 19) /* get_texture_handle ??? */
-#define PIPE_BIND_LINEAR (1 << 20)
+#define PIPE_BIND_SCANOUT (1 << 19) /* */
+#define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
+#define PIPE_BIND_LINEAR (1 << 21)
/**
*/
#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
+#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
+#define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
* Hint about the expected lifecycle of a resource.
* Sorted according to GPU vs CPU access.
*/
-#define PIPE_USAGE_DEFAULT 0 /* fast GPU access */
-#define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */
-#define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */
-#define PIPE_USAGE_STREAM 3 /* uploaded data is used once */
-#define PIPE_USAGE_STAGING 4 /* fast CPU access */
-
+enum pipe_resource_usage {
+ PIPE_USAGE_DEFAULT, /* fast GPU access */
+ PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
+ PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
+ PIPE_USAGE_STREAM, /* uploaded data is used once */
+ PIPE_USAGE_STAGING, /* fast CPU access */
+};
/**
* Shaders
*/
-#define PIPE_SHADER_VERTEX 0
-#define PIPE_SHADER_FRAGMENT 1
-#define PIPE_SHADER_GEOMETRY 2
-#define PIPE_SHADER_TESS_CTRL 3
-#define PIPE_SHADER_TESS_EVAL 4
-#define PIPE_SHADER_COMPUTE 5
-#define PIPE_SHADER_TYPES 6
-
+enum pipe_shader_type {
+ PIPE_SHADER_VERTEX,
+ PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_GEOMETRY,
+ PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_TESS_EVAL,
+ PIPE_SHADER_COMPUTE,
+ PIPE_SHADER_TYPES,
+};
/**
* Primitive types:
*/
-#define PIPE_PRIM_POINTS 0
-#define PIPE_PRIM_LINES 1
-#define PIPE_PRIM_LINE_LOOP 2
-#define PIPE_PRIM_LINE_STRIP 3
-#define PIPE_PRIM_TRIANGLES 4
-#define PIPE_PRIM_TRIANGLE_STRIP 5
-#define PIPE_PRIM_TRIANGLE_FAN 6
-#define PIPE_PRIM_QUADS 7
-#define PIPE_PRIM_QUAD_STRIP 8
-#define PIPE_PRIM_POLYGON 9
-#define PIPE_PRIM_LINES_ADJACENCY 10
-#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
-#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
-#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
-#define PIPE_PRIM_PATCHES 14
-#define PIPE_PRIM_MAX 15
-
+enum pipe_prim_type {
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_LOOP,
+ PIPE_PRIM_LINE_STRIP,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLE_STRIP,
+ PIPE_PRIM_TRIANGLE_FAN,
+ PIPE_PRIM_QUADS,
+ PIPE_PRIM_QUAD_STRIP,
+ PIPE_PRIM_POLYGON,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_LINE_STRIP_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
+ PIPE_PRIM_PATCHES,
+ PIPE_PRIM_MAX,
+};
/**
* Tessellator spacing types
*/
-#define PIPE_TESS_SPACING_FRACTIONAL_ODD 0
-#define PIPE_TESS_SPACING_FRACTIONAL_EVEN 1
-#define PIPE_TESS_SPACING_EQUAL 2
+enum pipe_tess_spacing {
+ PIPE_TESS_SPACING_FRACTIONAL_ODD,
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN,
+ PIPE_TESS_SPACING_EQUAL,
+};
/**
* Query object types
*/
-#define PIPE_QUERY_OCCLUSION_COUNTER 0
-#define PIPE_QUERY_OCCLUSION_PREDICATE 1
-#define PIPE_QUERY_TIMESTAMP 2
-#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
-#define PIPE_QUERY_TIME_ELAPSED 4
-#define PIPE_QUERY_PRIMITIVES_GENERATED 5
-#define PIPE_QUERY_PRIMITIVES_EMITTED 6
-#define PIPE_QUERY_SO_STATISTICS 7
-#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
-#define PIPE_QUERY_GPU_FINISHED 9
-#define PIPE_QUERY_PIPELINE_STATISTICS 10
-#define PIPE_QUERY_TYPES 11
-/* start of driver queries, see pipe_screen::get_driver_query_info */
-#define PIPE_QUERY_DRIVER_SPECIFIC 256
-
+enum pipe_query_type {
+ PIPE_QUERY_OCCLUSION_COUNTER,
+ PIPE_QUERY_OCCLUSION_PREDICATE,
+ PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
+ PIPE_QUERY_TIMESTAMP,
+ PIPE_QUERY_TIMESTAMP_DISJOINT,
+ PIPE_QUERY_TIME_ELAPSED,
+ PIPE_QUERY_PRIMITIVES_GENERATED,
+ PIPE_QUERY_PRIMITIVES_EMITTED,
+ PIPE_QUERY_SO_STATISTICS,
+ PIPE_QUERY_SO_OVERFLOW_PREDICATE,
+ PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
+ PIPE_QUERY_GPU_FINISHED,
+ PIPE_QUERY_PIPELINE_STATISTICS,
+ PIPE_QUERY_TYPES,
+ /* start of driver queries, see pipe_screen::get_driver_query_info */
+ PIPE_QUERY_DRIVER_SPECIFIC = 256,
+};
/**
* Conditional rendering modes
*/
-#define PIPE_RENDER_COND_WAIT 0
-#define PIPE_RENDER_COND_NO_WAIT 1
-#define PIPE_RENDER_COND_BY_REGION_WAIT 2
-#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
-
+enum pipe_render_cond_flag {
+ PIPE_RENDER_COND_WAIT,
+ PIPE_RENDER_COND_NO_WAIT,
+ PIPE_RENDER_COND_BY_REGION_WAIT,
+ PIPE_RENDER_COND_BY_REGION_NO_WAIT,
+};
/**
* Point sprite coord modes
*/
-#define PIPE_SPRITE_COORD_UPPER_LEFT 0
-#define PIPE_SPRITE_COORD_LOWER_LEFT 1
-
+enum pipe_sprite_coord_mode {
+ PIPE_SPRITE_COORD_UPPER_LEFT,
+ PIPE_SPRITE_COORD_LOWER_LEFT,
+};
/**
- * Texture swizzles
+ * Texture & format swizzles
*/
-#define PIPE_SWIZZLE_RED 0
-#define PIPE_SWIZZLE_GREEN 1
-#define PIPE_SWIZZLE_BLUE 2
-#define PIPE_SWIZZLE_ALPHA 3
-#define PIPE_SWIZZLE_ZERO 4
-#define PIPE_SWIZZLE_ONE 5
-
+enum pipe_swizzle {
+ PIPE_SWIZZLE_X,
+ PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z,
+ PIPE_SWIZZLE_W,
+ PIPE_SWIZZLE_0,
+ PIPE_SWIZZLE_1,
+ PIPE_SWIZZLE_NONE,
+ PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
+};
#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
*/
enum pipe_reset_status
{
- PIPE_NO_RESET = 0,
- PIPE_GUILTY_CONTEXT_RESET = 1,
- PIPE_INNOCENT_CONTEXT_RESET = 2,
- PIPE_UNKNOWN_CONTEXT_RESET = 3
+ PIPE_NO_RESET,
+ PIPE_GUILTY_CONTEXT_RESET,
+ PIPE_INNOCENT_CONTEXT_RESET,
+ PIPE_UNKNOWN_CONTEXT_RESET,
};
+/**
+ * resource_get_handle flags.
+ */
+/* Requires pipe_context::flush_resource before external use. */
+#define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
+/* Expected external use of the resource: */
+#define PIPE_HANDLE_USAGE_READ (1 << 1)
+#define PIPE_HANDLE_USAGE_WRITE (1 << 2)
+#define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
+ PIPE_HANDLE_USAGE_WRITE)
+
+/**
+ * pipe_image_view access flags.
+ */
+#define PIPE_IMAGE_ACCESS_READ (1 << 0)
+#define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
+#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
+ PIPE_IMAGE_ACCESS_WRITE)
+
/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param()
PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
PIPE_CAP_COMPUTE,
- PIPE_CAP_USER_INDEX_BUFFERS,
PIPE_CAP_USER_CONSTANT_BUFFERS,
PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
PIPE_CAP_START_INSTANCE,
PIPE_CAP_CUBE_MAP_ARRAY,
PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
+ PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
PIPE_CAP_TGSI_TEXCOORD,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
PIPE_CAP_QUERY_PIPELINE_STATISTICS,
PIPE_CAP_INVALIDATE_BUFFER,
PIPE_CAP_GENERATE_MIPMAP,
PIPE_CAP_STRING_MARKER,
+ PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
+ PIPE_CAP_QUERY_BUFFER_OBJECT,
+ PIPE_CAP_QUERY_MEMORY_INFO,
+ PIPE_CAP_PCI_GROUP,
+ PIPE_CAP_PCI_BUS,
+ PIPE_CAP_PCI_DEVICE,
+ PIPE_CAP_PCI_FUNCTION,
+ PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
+ PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
+ PIPE_CAP_CULL_DISTANCE,
+ PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
+ PIPE_CAP_TGSI_VOTE,
+ PIPE_CAP_MAX_WINDOW_RECTANGLES,
+ PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
+ PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
+ PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
+ PIPE_CAP_TGSI_ARRAY_COMPONENTS,
+ PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
+ PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
+ PIPE_CAP_NATIVE_FENCE_FD,
+ PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
+ PIPE_CAP_TGSI_FS_FBFETCH,
+ PIPE_CAP_TGSI_MUL_ZERO_WINS,
+ PIPE_CAP_DOUBLES,
+ PIPE_CAP_INT64,
+ PIPE_CAP_INT64_DIVMOD,
+ PIPE_CAP_TGSI_TEX_TXF_LZ,
+ PIPE_CAP_TGSI_CLOCK,
+ PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
+ PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
+ PIPE_CAP_TGSI_BALLOT,
+ PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
+ PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
+ PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
+ PIPE_CAP_POST_DEPTH_COVERAGE,
+ PIPE_CAP_BINDLESS_TEXTURE,
+ PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
+ PIPE_CAP_QUERY_SO_OVERFLOW,
+ PIPE_CAP_MEMOBJ,
+ PIPE_CAP_LOAD_CONSTBUF,
+ PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
+ PIPE_CAP_TILE_RASTER_ORDER,
+ PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
+ PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
PIPE_SHADER_CAP_MAX_TEMPS,
- PIPE_SHADER_CAP_MAX_PREDS,
/* boolean caps */
PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS,
+ PIPE_SHADER_CAP_INT64_ATOMICS,
+ PIPE_SHADER_CAP_FP16,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
PIPE_SHADER_CAP_PREFERRED_IR,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
- PIPE_SHADER_CAP_DOUBLES,
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
+ PIPE_SHADER_CAP_SUPPORTED_IRS,
+ PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
+ PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
+ PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
+ PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
};
/**
* Shader intermediate representation.
+ *
+ * Note that if the driver requests something other than TGSI, it must
+ * always be prepared to receive TGSI in addition to its preferred IR.
+ * If the driver requests TGSI as its preferred IR, it will *always*
+ * get TGSI.
+ *
+ * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
+ * state trackers that only understand TGSI.
*/
enum pipe_shader_ir
{
- PIPE_SHADER_IR_TGSI,
+ PIPE_SHADER_IR_TGSI = 0,
PIPE_SHADER_IR_LLVM,
- PIPE_SHADER_IR_NATIVE
+ PIPE_SHADER_IR_NATIVE,
+ PIPE_SHADER_IR_NIR,
};
/**
*/
enum pipe_compute_cap
{
+ PIPE_COMPUTE_CAP_ADDRESS_BITS,
PIPE_COMPUTE_CAP_IR_TARGET,
PIPE_COMPUTE_CAP_GRID_DIMENSION,
PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
- PIPE_COMPUTE_CAP_SUBGROUP_SIZE
+ PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
+ PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
};
/**
union pipe_query_result
{
/* PIPE_QUERY_OCCLUSION_PREDICATE */
+ /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
+ /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
/* PIPE_QUERY_GPU_FINISHED */
boolean b;
union pipe_numeric_type_union batch[1];
};
+enum pipe_query_value_type
+{
+ PIPE_QUERY_TYPE_I32,
+ PIPE_QUERY_TYPE_U32,
+ PIPE_QUERY_TYPE_I64,
+ PIPE_QUERY_TYPE_U64,
+};
+
union pipe_color_union
{
float f[4];
enum pipe_driver_query_type
{
- PIPE_DRIVER_QUERY_TYPE_UINT64 = 0,
- PIPE_DRIVER_QUERY_TYPE_UINT = 1,
- PIPE_DRIVER_QUERY_TYPE_FLOAT = 2,
- PIPE_DRIVER_QUERY_TYPE_PERCENTAGE = 3,
- PIPE_DRIVER_QUERY_TYPE_BYTES = 4,
- PIPE_DRIVER_QUERY_TYPE_MICROSECONDS = 5,
- PIPE_DRIVER_QUERY_TYPE_HZ = 6,
+ PIPE_DRIVER_QUERY_TYPE_UINT64,
+ PIPE_DRIVER_QUERY_TYPE_UINT,
+ PIPE_DRIVER_QUERY_TYPE_FLOAT,
+ PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
+ PIPE_DRIVER_QUERY_TYPE_BYTES,
+ PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
+ PIPE_DRIVER_QUERY_TYPE_HZ,
+ PIPE_DRIVER_QUERY_TYPE_DBM,
+ PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
+ PIPE_DRIVER_QUERY_TYPE_VOLTS,
+ PIPE_DRIVER_QUERY_TYPE_AMPS,
+ PIPE_DRIVER_QUERY_TYPE_WATTS,
};
/* Whether an average value per frame or a cumulative value should be
*/
enum pipe_driver_query_result_type
{
- PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE = 0,
- PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE = 1,
+ PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
+ PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
};
/**
PIPE_DEBUG_TYPE_CONFORMANCE,
};
+#define PIPE_UUID_SIZE 16
#ifdef __cplusplus
}