PIPE_CAP_QUERY_SO_OVERFLOW,
PIPE_CAP_MEMOBJ,
PIPE_CAP_LOAD_CONSTBUF,
+ PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
+ PIPE_CAP_TILE_RASTER_ORDER,
+ PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
+ PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
+ PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
};
/**