/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
* @file
- *
+ *
* Screen, Adapter or GPU
*
* These are driver functions/facilities that are context independent.
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_defines.h"
+#include "pipe/p_video_enums.h"
#endif
-/** Opaque type */
+/** Opaque types */
struct winsys_handle;
-/** Opaque type */
struct pipe_fence_handle;
-struct pipe_winsys;
struct pipe_resource;
struct pipe_surface;
struct pipe_transfer;
-
+struct pipe_box;
+struct pipe_memory_info;
+struct disk_cache;
+struct driOptionCache;
+struct u_transfer_helper;
/**
* Gallium screen/adapter context. Basically everything
* context.
*/
struct pipe_screen {
- struct pipe_winsys *winsys;
- void (*destroy)( struct pipe_screen * );
+ /**
+ * For drivers using u_transfer_helper:
+ */
+ struct u_transfer_helper *transfer_helper;
+ void (*destroy)( struct pipe_screen * );
const char *(*get_name)( struct pipe_screen * );
const char *(*get_vendor)( struct pipe_screen * );
+ /**
+ * Returns the device vendor.
+ *
+ * The returned value should return the actual device vendor/manufacturer,
+ * rather than a potentially generic driver string.
+ */
+ const char *(*get_device_vendor)( struct pipe_screen * );
+
/**
* Query an integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
* Query a float-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
- float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );
+ float (*get_paramf)( struct pipe_screen *, enum pipe_capf param );
/**
* Query a per-shader-stage integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
- int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
+ int (*get_shader_param)( struct pipe_screen *, enum pipe_shader_type shader,
+ enum pipe_shader_cap param );
/**
* Query an integer-valued capability/parameter/limit for a codec/profile
* \param param one of PIPE_VIDEO_CAP_x
*/
- int (*get_video_param)( struct pipe_screen *, enum pipe_video_profile profile, enum pipe_video_cap param );
+ int (*get_video_param)( struct pipe_screen *,
+ enum pipe_video_profile profile,
+ enum pipe_video_entrypoint entrypoint,
+ enum pipe_video_cap param );
+
+ /**
+ * Query a compute-specific capability/parameter/limit.
+ * \param ir_type shader IR type for which the param applies, or don't care
+ * if the param is not shader related
+ * \param param one of PIPE_COMPUTE_CAP_x
+ * \param ret pointer to a preallocated buffer that will be
+ * initialized to the parameter value, or NULL.
+ * \return size in bytes of the parameter value that would be
+ * returned.
+ */
+ int (*get_compute_param)(struct pipe_screen *,
+ enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param,
+ void *ret);
- struct pipe_context * (*context_create)( struct pipe_screen *, void *priv );
+ /**
+ * Get the sample pixel grid's size. This function requires
+ * PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS to be callable.
+ *
+ * \param sample_count - total number of samples
+ * \param out_width - the width of the pixel grid
+ * \param out_height - the height of the pixel grid
+ */
+ void (*get_sample_pixel_grid)(struct pipe_screen *, unsigned sample_count,
+ unsigned *out_width, unsigned *out_height);
+
+ /**
+ * Query a timestamp in nanoseconds. The returned value should match
+ * PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
+ * wait for rendering to complete (which cannot be achieved with queries).
+ */
+ uint64_t (*get_timestamp)(struct pipe_screen *);
+
+ /**
+ * Create a context.
+ *
+ * \param screen pipe screen
+ * \param priv a pointer to set in pipe_context::priv
+ * \param flags a mask of PIPE_CONTEXT_* flags
+ */
+ struct pipe_context * (*context_create)(struct pipe_screen *screen,
+ void *priv, unsigned flags);
/**
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param bindings bitmask of PIPE_BIND_*
*/
- boolean (*is_format_supported)( struct pipe_screen *,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned bindings );
-
+ bool (*is_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned storage_sample_count,
+ unsigned bindings );
+
/**
* Check if the given pipe_format is supported as output for this codec/profile.
* \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
*/
- boolean (*is_video_format_supported)( struct pipe_screen *,
- enum pipe_format format,
- enum pipe_video_profile profile );
+ bool (*is_video_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_video_profile profile,
+ enum pipe_video_entrypoint entrypoint );
+
+ /**
+ * Check if we can actually create the given resource (test the dimension,
+ * overall size, etc). Used to implement proxy textures.
+ * \return TRUE if size is OK, FALSE if too large.
+ */
+ bool (*can_create_resource)(struct pipe_screen *screen,
+ const struct pipe_resource *templat);
/**
* Create a new texture object, using the given template info.
struct pipe_resource * (*resource_create)(struct pipe_screen *,
const struct pipe_resource *templat);
+ struct pipe_resource * (*resource_create_front)(struct pipe_screen *,
+ const struct pipe_resource *templat,
+ const void *map_front_private);
+
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
+ *
+ * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
+ * retains ownership of the FD. (This is consistent with
+ * EGL_EXT_image_dma_buf_import)
+ *
+ * \param usage A combination of PIPE_HANDLE_USAGE_* flags.
*/
struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
const struct pipe_resource *templat,
- struct winsys_handle *handle);
+ struct winsys_handle *handle,
+ unsigned usage);
/**
- * Get a winsys_handle from a texture. Some platforms/winsys requires
- * that the texture is created with a special usage flag like
- * DISPLAYTARGET or PRIMARY.
+ * Create a resource from user memory. This maps the user memory into
+ * the device address space.
*/
- boolean (*resource_get_handle)(struct pipe_screen *,
- struct pipe_resource *tex,
- struct winsys_handle *handle);
-
-
- void (*resource_destroy)(struct pipe_screen *,
- struct pipe_resource *pt);
+ struct pipe_resource * (*resource_from_user_memory)(struct pipe_screen *,
+ const struct pipe_resource *t,
+ void *user_memory);
+ /**
+ * Unlike pipe_resource::bind, which describes what state trackers want,
+ * resources can have much greater capabilities in practice, often implied
+ * by the tiling layout or memory placement. This function allows querying
+ * whether a capability is supported beyond what was requested by state
+ * trackers. It's also useful for querying capabilities of imported
+ * resources where the capabilities are unknown at first.
+ *
+ * Only these flags are allowed:
+ * - PIPE_BIND_SCANOUT
+ * - PIPE_BIND_CURSOR
+ * - PIPE_BIND_LINEAR
+ */
+ bool (*check_resource_capability)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned bind);
/**
- * Create a buffer that wraps user-space data.
+ * Get a winsys_handle from a texture. Some platforms/winsys requires
+ * that the texture is created with a special usage flag like
+ * DISPLAYTARGET or PRIMARY.
*
- * Effectively this schedules a delayed call to buffer_create
- * followed by an upload of the data at *some point in the future*,
- * or perhaps never. Basically the allocate/upload is delayed
- * until the buffer is actually passed to hardware.
+ * The context parameter can optionally be used to flush the resource and
+ * the context to make sure the resource is coherent with whatever user
+ * will use it. Some drivers may also use the context to convert
+ * the resource into a format compatible for sharing. The use case is
+ * OpenGL-OpenCL interop. The context parameter is allowed to be NULL.
*
- * The intention is to provide a quick way to turn regular data
- * into a buffer, and secondly to avoid a copy operation if that
- * data subsequently turns out to be only accessed by the CPU.
+ * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
+ * takes ownership of the FD. (This is consistent with
+ * EGL_MESA_image_dma_buf_export)
*
- * Common example is OpenGL vertex buffers that are subsequently
- * processed either by software TNL in the driver or by passing to
- * hardware.
+ * \param usage A combination of PIPE_HANDLE_USAGE_* flags.
+ */
+ bool (*resource_get_handle)(struct pipe_screen *,
+ struct pipe_context *context,
+ struct pipe_resource *tex,
+ struct winsys_handle *handle,
+ unsigned usage);
+
+ /**
+ * Get info for the given pipe resource without the need to get a
+ * winsys_handle.
*
- * XXX: What happens if the delayed call to buffer_create() fails?
+ * The context parameter can optionally be used to flush the resource and
+ * the context to make sure the resource is coherent with whatever user
+ * will use it. Some drivers may also use the context to convert
+ * the resource into a format compatible for sharing. The context parameter
+ * is allowed to be NULL.
+ */
+ bool (*resource_get_param)(struct pipe_screen *screen,
+ struct pipe_context *context,
+ struct pipe_resource *resource,
+ unsigned plane,
+ unsigned layer,
+ enum pipe_resource_param param,
+ unsigned handle_usage,
+ uint64_t *value);
+
+ /**
+ * Get stride and offset for the given pipe resource without the need to get
+ * a winsys_handle.
+ */
+ void (*resource_get_info)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned *stride,
+ unsigned *offset);
+
+ /**
+ * Mark the resource as changed so derived internal resources will be
+ * recreated on next use.
*
- * Note that ptr may be accessed at any time upto the time when the
- * buffer is destroyed, so the data must not be freed before then.
+ * This is necessary when reimporting external images that can't be directly
+ * used as texture sampler source, to avoid sampling from old copies.
*/
- struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
- void *ptr,
- unsigned bytes,
- unsigned bind_flags);
+ void (*resource_changed)(struct pipe_screen *, struct pipe_resource *pt);
+
+ void (*resource_destroy)(struct pipe_screen *,
+ struct pipe_resource *pt);
+
/**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
* \param winsys_drawable_handle an opaque handle that the calling context
* gets out-of-band
+ * \param subbox an optional sub region to flush
*/
void (*flush_frontbuffer)( struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
- void *winsys_drawable_handle );
-
-
+ void *winsys_drawable_handle,
+ struct pipe_box *subbox );
/** Set ptr = fence, with reference counting */
void (*fence_reference)( struct pipe_screen *screen,
struct pipe_fence_handle *fence );
/**
- * Checks whether the fence has been signalled.
+ * Wait for the fence to finish.
+ *
+ * If the fence was created with PIPE_FLUSH_DEFERRED, and the context is
+ * still unflushed, and the ctx parameter of fence_finish is equal to
+ * the context where the fence was created, fence_finish will flush
+ * the context prior to waiting for the fence.
+ *
+ * In all other cases, the ctx parameter has no effect.
+ *
+ * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
*/
- boolean (*fence_signalled)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence );
+ bool (*fence_finish)(struct pipe_screen *screen,
+ struct pipe_context *ctx,
+ struct pipe_fence_handle *fence,
+ uint64_t timeout);
/**
- * Wait for the fence to finish.
- * \param timeout in nanoseconds
+ * For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or
+ * by create_fence_fd() (imported fd), return the native fence fd
+ * associated with the fence. This may return -1 for fences
+ * created with PIPE_FLUSH_DEFERRED if the fence command has not
+ * been flushed yet.
+ */
+ int (*fence_get_fd)(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence);
+
+ /**
+ * Returns a driver-specific query.
+ *
+ * If \p info is NULL, the number of available queries is returned.
+ * Otherwise, the driver query at the specified \p index is returned
+ * in \p info. The function returns non-zero on success.
+ */
+ int (*get_driver_query_info)(struct pipe_screen *screen,
+ unsigned index,
+ struct pipe_driver_query_info *info);
+
+ /**
+ * Returns a driver-specific query group.
+ *
+ * If \p info is NULL, the number of available groups is returned.
+ * Otherwise, the driver query group at the specified \p index is returned
+ * in \p info. The function returns non-zero on success.
+ */
+ int (*get_driver_query_group_info)(struct pipe_screen *screen,
+ unsigned index,
+ struct pipe_driver_query_group_info *info);
+
+ /**
+ * Query information about memory usage.
+ */
+ void (*query_memory_info)(struct pipe_screen *screen,
+ struct pipe_memory_info *info);
+
+ /**
+ * Get IR specific compiler options struct. For PIPE_SHADER_IR_NIR this
+ * returns a 'struct nir_shader_compiler_options'. Drivers reporting
+ * NIR as the preferred IR must implement this.
+ */
+ const void *(*get_compiler_options)(struct pipe_screen *screen,
+ enum pipe_shader_ir ir,
+ enum pipe_shader_type shader);
+
+ /**
+ * Returns a pointer to a driver-specific on-disk shader cache. If the
+ * driver failed to create the cache or does not support an on-disk shader
+ * cache NULL is returned. The callback itself may also be NULL if the
+ * driver doesn't support an on-disk shader cache.
+ */
+ struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen);
+
+ /**
+ * Create a new texture object from the given template info, taking
+ * format modifiers into account. \p modifiers specifies a list of format
+ * modifier tokens, as defined in drm_fourcc.h. The driver then picks the
+ * best modifier among these and creates the resource. \p count must
+ * contain the size of \p modifiers array.
+ *
+ * Returns NULL if an entry in \p modifiers is unsupported by the driver,
+ * or if only DRM_FORMAT_MOD_INVALID is provided.
+ */
+ struct pipe_resource * (*resource_create_with_modifiers)(
+ struct pipe_screen *,
+ const struct pipe_resource *templat,
+ const uint64_t *modifiers, int count);
+
+ /**
+ * Get supported modifiers for a format.
+ * If \p max is 0, the total number of supported modifiers for the supplied
+ * format is returned in \p count, with no modification to \p modifiers.
+ * Otherwise, \p modifiers is filled with upto \p max supported modifier
+ * codes, and \p count with the number of modifiers copied.
+ * The \p external_only array is used to return whether the format and
+ * modifier combination can only be used with an external texture target.
+ */
+ void (*query_dmabuf_modifiers)(struct pipe_screen *screen,
+ enum pipe_format format, int max,
+ uint64_t *modifiers,
+ unsigned int *external_only, int *count);
+
+ /**
+ * Create a memory object from a winsys handle
+ *
+ * The underlying memory is most often allocated in by a foregin API.
+ * Then the underlying memory object is then exported through interfaces
+ * compatible with EXT_external_resources.
+ *
+ * Note: For WINSYS_HANDLE_TYPE_FD handles, the caller retains ownership
+ * of the fd.
+ *
+ * \param handle A handle representing the memory object to import
+ */
+ struct pipe_memory_object *(*memobj_create_from_handle)(struct pipe_screen *screen,
+ struct winsys_handle *handle,
+ bool dedicated);
+
+ /**
+ * Destroy a memory object
+ *
+ * \param memobj The memory object to destroy
*/
- boolean (*fence_finish)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence,
- uint64_t timeout );
+ void (*memobj_destroy)(struct pipe_screen *screen,
+ struct pipe_memory_object *memobj);
+ /**
+ * Create a texture from a memory object
+ *
+ * \param t texture template
+ * \param memobj The memory object used to back the texture
+ */
+ struct pipe_resource * (*resource_from_memobj)(struct pipe_screen *screen,
+ const struct pipe_resource *t,
+ struct pipe_memory_object *memobj,
+ uint64_t offset);
+
+ /**
+ * Fill @uuid with a unique driver identifier
+ *
+ * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
+ */
+ void (*get_driver_uuid)(struct pipe_screen *screen, char *uuid);
+
+ /**
+ * Fill @uuid with a unique device identifier
+ *
+ * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
+ */
+ void (*get_device_uuid)(struct pipe_screen *screen, char *uuid);
+
+ /**
+ * Set the maximum number of parallel shader compiler threads.
+ */
+ void (*set_max_shader_compiler_threads)(struct pipe_screen *screen,
+ unsigned max_threads);
+
+ /**
+ * Return whether parallel shader compilation has finished.
+ */
+ bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen,
+ void *shader,
+ unsigned shader_type);
+
+ /**
+ * Set the damage region (called when KHR_partial_update() is invoked).
+ * This function is passed an array of rectangles encoding the damage area.
+ * rects are using the bottom-left origin convention.
+ * nrects = 0 means 'reset the damage region'. What 'reset' implies is HW
+ * specific. For tile-based renderers, the damage extent is typically set
+ * to cover the whole resource with no damage rect (or a 0-size damage
+ * rect). This way, the existing resource content is reloaded into the
+ * local tile buffer for every tile thus making partial tile update
+ * possible. For HW operating in immediate mode, this reset operation is
+ * likely to be a NOOP.
+ */
+ void (*set_damage_region)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned int nrects,
+ const struct pipe_box *rects);
+
+ /**
+ * Run driver-specific NIR lowering and optimization passes.
+ *
+ * State trackers should call this before passing shaders to drivers,
+ * and ideally also before shader caching.
+ *
+ * \param optimize Whether the input shader hasn't been optimized and
+ * should be.
+ */
+ void (*finalize_nir)(struct pipe_screen *screen, void *nir, bool optimize);
+};
+
+
+/**
+ * Global configuration options for screen creation.
+ */
+struct pipe_screen_config {
+ const struct driOptionCache *options;
};