*/
float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );
+ /**
+ * Query a per-shader-stage integer-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
+
struct pipe_context * (*context_create)( struct pipe_screen *,
void *priv );
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param bindings bitmask of PIPE_BIND_*
- * \param geom_flags bitmask of PIPE_TEXTURE_GEOM_*
*/
boolean (*is_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned bindings,
- unsigned geom_flags );
+ unsigned bindings );
/**
* Create a new texture object, using the given template info.
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
- * texture_get_handle.
+ * resource_get_handle.
*/
struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
const struct pipe_resource *templat,
void (*resource_destroy)(struct pipe_screen *,
struct pipe_resource *pt);
- /** Get a 2D surface which is a "view" into a texture
- * \param usage bitmaks of PIPE_BIND_* flags
- */
- struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
- struct pipe_resource *resource,
- unsigned face, unsigned level,
- unsigned zslice,
- unsigned usage );
-
- void (*tex_surface_destroy)(struct pipe_surface *);
-
-
/**
* Create a buffer that wraps user-space data.
* gets out-of-band
*/
void (*flush_frontbuffer)( struct pipe_screen *screen,
- struct pipe_surface *surf,
+ struct pipe_resource *resource,
+ unsigned level, unsigned layer,
void *winsys_drawable_handle );
/**
* Checks whether the fence has been signalled.
- * \param flags driver-specific meaning
- * \return zero on success.
*/
- int (*fence_signalled)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence,
- unsigned flags );
+ boolean (*fence_signalled)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence );
/**
* Wait for the fence to finish.
- * \param flags driver-specific meaning
- * \return zero on success.
+ * \param timeout in nanoseconds
*/
- int (*fence_finish)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence,
- unsigned flags );
+ boolean (*fence_finish)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ uint64_t timeout );
};