#include "pipe/p_compiler.h"
-#include "pipe/p_state.h"
+#include "pipe/p_format.h"
+#include "pipe/p_defines.h"
#endif
+/** Opaque type */
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_buffer;
+struct pipe_texture;
+struct pipe_surface;
+struct pipe_video_surface;
+struct pipe_transfer;
+
/**
* Gallium screen/adapter context. Basically everything
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param tex_usage bitmask of PIPE_TEXTURE_USAGE_*
- * \param flags bitmask of PIPE_TEXTURE_GEOM_*
+ * \param geom_flags bitmask of PIPE_TEXTURE_GEOM_*
*/
boolean (*is_format_supported)( struct pipe_screen *,
enum pipe_format format,
const struct pipe_texture *templat);
/**
- * Create a new texture object, using the given template info, but on top of
+ * Create a new texture object, using the given template info, but on top of
* existing memory.
*
* It is assumed that the buffer data is layed out according to the expected
*/
struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
const struct pipe_texture *templat,
- const unsigned *pitch,
+ const unsigned *stride,
struct pipe_buffer *buffer);
- void (*texture_release)(struct pipe_screen *,
- struct pipe_texture **pt);
+ void (*texture_destroy)(struct pipe_texture *pt);
/** Get a surface which is a "view" into a texture */
struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
unsigned zslice,
unsigned usage );
- /* Surfaces allocated by the above must be released here:
- */
- void (*tex_surface_release)( struct pipe_screen *,
- struct pipe_surface ** );
+ void (*tex_surface_destroy)(struct pipe_surface *);
- void *(*surface_map)( struct pipe_screen *,
- struct pipe_surface *surface,
- unsigned flags );
+ /** Get a transfer object for transferring data to/from a texture */
+ struct pipe_transfer *(*get_tex_transfer)(struct pipe_screen *,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level,
+ unsigned zslice,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h);
- void (*surface_unmap)( struct pipe_screen *,
- struct pipe_surface *surface );
+ void (*tex_transfer_destroy)(struct pipe_transfer *);
+ void *(*transfer_map)( struct pipe_screen *,
+ struct pipe_transfer *transfer );
+
+ void (*transfer_unmap)( struct pipe_screen *,
+ struct pipe_transfer *transfer );
+
+
+ /**
+ * Create a new buffer.
+ * \param alignment buffer start address alignment in bytes
+ * \param usage bitmask of PIPE_BUFFER_USAGE_x
+ * \param size size in bytes
+ */
+ struct pipe_buffer *(*buffer_create)( struct pipe_screen *screen,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size );
+
+ /**
+ * Create a buffer that wraps user-space data.
+ *
+ * Effectively this schedules a delayed call to buffer_create
+ * followed by an upload of the data at *some point in the future*,
+ * or perhaps never. Basically the allocate/upload is delayed
+ * until the buffer is actually passed to hardware.
+ *
+ * The intention is to provide a quick way to turn regular data
+ * into a buffer, and secondly to avoid a copy operation if that
+ * data subsequently turns out to be only accessed by the CPU.
+ *
+ * Common example is OpenGL vertex buffers that are subsequently
+ * processed either by software TNL in the driver or by passing to
+ * hardware.
+ *
+ * XXX: What happens if the delayed call to buffer_create() fails?
+ *
+ * Note that ptr may be accessed at any time upto the time when the
+ * buffer is destroyed, so the data must not be freed before then.
+ */
+ struct pipe_buffer *(*user_buffer_create)(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes);
+
+ /**
+ * Allocate storage for a display target surface.
+ *
+ * Often surfaces which are meant to be blitted to the front screen (i.e.,
+ * display targets) must be allocated with special characteristics, memory
+ * pools, or obtained directly from the windowing system.
+ *
+ * This callback is invoked by the pipe_screenwhen creating a texture marked
+ * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
+ * buffer storage.
+ */
+ struct pipe_buffer *(*surface_buffer_create)(struct pipe_screen *screen,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned tex_usage,
+ unsigned *stride);
+
+
+ /**
+ * Map the entire data store of a buffer object into the client's address.
+ * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
+ */
+ void *(*buffer_map)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned usage );
+ /**
+ * Map a subrange of the buffer data store into the client's address space.
+ *
+ * The returned pointer is always relative to buffer start, regardless of
+ * the specified range. This is different from the ARB_map_buffer_range
+ * semantics because we don't forbid multiple mappings of the same buffer
+ * (yet).
+ */
+ void *(*buffer_map_range)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length,
+ unsigned usage);
+
+ /**
+ * Notify a range that was actually written into.
+ *
+ * Can only be used if the buffer was mapped with the
+ * PIPE_BUFFER_USAGE_CPU_WRITE and PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flags
+ * set.
+ *
+ * The range is relative to the buffer start, regardless of the range
+ * specified to buffer_map_range. This is different from the
+ * ARB_map_buffer_range semantics because we don't forbid multiple mappings
+ * of the same buffer (yet).
+ *
+ */
+ void (*buffer_flush_mapped_range)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length);
+
+ /**
+ * Unmap buffer.
+ *
+ * If the buffer was mapped with PIPE_BUFFER_USAGE_CPU_WRITE flag but not
+ * PIPE_BUFFER_USAGE_FLUSH_EXPLICIT then the pipe driver will
+ * assume that the whole buffer was written. This is mostly for backward
+ * compatibility purposes and may affect performance -- the state tracker
+ * should always specify exactly what got written while the buffer was
+ * mapped.
+ */
+ void (*buffer_unmap)( struct pipe_screen *screen,
+ struct pipe_buffer *buf );
+
+ void (*buffer_destroy)( struct pipe_buffer *buf );
+
+ /**
+ * Create a video surface suitable for use as a decoding target by the
+ * driver's pipe_video_context.
+ */
+ struct pipe_video_surface*
+ (*video_surface_create)( struct pipe_screen *screen,
+ enum pipe_video_chroma_format chroma_format,
+ unsigned width, unsigned height );
+
+ void (*video_surface_destroy)( struct pipe_video_surface *vsfc );
+
+
+ /**
+ * Do any special operations to ensure frontbuffer contents are
+ * displayed, eg copy fake frontbuffer.
+ */
+ void (*flush_frontbuffer)( struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ void *context_private );
+
+
+
+ /** Set ptr = fence, with reference counting */
+ void (*fence_reference)( struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Checks whether the fence has been signalled.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_signalled)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags );
+
+ /**
+ * Wait for the fence to finish.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_finish)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags );
+
};