gallium: remove the geom_flags param from is_format_supported
[mesa.git] / src / gallium / include / pipe / p_screen.h
index 3bedc7529472bb0daa149f9161e117c6812308b5..a7845dd24d9fd772d6251bebeae9b04743eed5d1 100644 (file)
@@ -39,7 +39,8 @@
 
 
 #include "pipe/p_compiler.h"
-#include "pipe/p_state.h"
+#include "pipe/p_format.h"
+#include "pipe/p_defines.h"
 
 
 
@@ -48,6 +49,15 @@ extern "C" {
 #endif
 
 
+/** Opaque type */
+struct winsys_handle;
+/** Opaque type */
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_resource;
+struct pipe_surface;
+struct pipe_transfer;
+
 
 /**
  * Gallium screen/adapter context.  Basically everything
@@ -68,67 +78,121 @@ struct pipe_screen {
     * Query an integer-valued capability/parameter/limit
     * \param param  one of PIPE_CAP_x
     */
-   int (*get_param)( struct pipe_screen *, int param );
+   int (*get_param)( struct pipe_screen *, enum pipe_cap param );
 
    /**
     * Query a float-valued capability/parameter/limit
     * \param param  one of PIPE_CAP_x
     */
-   float (*get_paramf)( struct pipe_screen *, int param );
+   float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );
+
+   /**
+    * Query a per-shader-stage integer-valued capability/parameter/limit
+    * \param param  one of PIPE_CAP_x
+    */
+   int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
+
+   struct pipe_context * (*context_create)( struct pipe_screen *,
+                                           void *priv );
 
    /**
     * Check if the given pipe_format is supported as a texture or
     * drawing surface.
-    * \param tex_usage  bitmask of PIPE_TEXTURE_USAGE_*
-    * \param flags  bitmask of PIPE_TEXTURE_GEOM_*
+    * \param bindings  bitmask of PIPE_BIND_*
     */
    boolean (*is_format_supported)( struct pipe_screen *,
                                    enum pipe_format format,
                                    enum pipe_texture_target target,
-                                   unsigned tex_usage, 
-                                   unsigned geom_flags );
+                                   unsigned sample_count,
+                                   unsigned bindings );
 
    /**
     * Create a new texture object, using the given template info.
     */
-   struct pipe_texture * (*texture_create)(struct pipe_screen *,
-                                           const struct pipe_texture *templat);
+   struct pipe_resource * (*resource_create)(struct pipe_screen *,
+                                            const struct pipe_resource *templat);
 
    /**
-    * Create a new texture object, using the given template info, but on top of 
-    * existing memory.
-    * 
-    * It is assumed that the buffer data is layed out according to the expected
-    * by the hardware. NULL will be returned if any inconsistency is found.  
+    * Create a texture from a winsys_handle. The handle is often created in
+    * another process by first creating a pipe texture and then calling
+    * resource_get_handle.
     */
-   struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
-                                            const struct pipe_texture *templat,
-                                            const unsigned *pitch,
-                                            struct pipe_buffer *buffer);
-
-   void (*texture_release)(struct pipe_screen *,
-                           struct pipe_texture **pt);
-
-   /** Get a surface which is a "view" into a texture */
-   struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
-                                           struct pipe_texture *texture,
-                                           unsigned face, unsigned level,
-                                           unsigned zslice,
-                                           unsigned usage );
-
-   /* Surfaces allocated by the above must be released here:
+   struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
+                                                 const struct pipe_resource *templat,
+                                                 struct winsys_handle *handle);
+
+   /**
+    * Get a winsys_handle from a texture. Some platforms/winsys requires
+    * that the texture is created with a special usage flag like
+    * DISPLAYTARGET or PRIMARY.
     */
-   void (*tex_surface_release)( struct pipe_screen *,
-                                struct pipe_surface ** );
-   
+   boolean (*resource_get_handle)(struct pipe_screen *,
+                                 struct pipe_resource *tex,
+                                 struct winsys_handle *handle);
+
+
+   void (*resource_destroy)(struct pipe_screen *,
+                           struct pipe_resource *pt);
 
-   void *(*surface_map)( struct pipe_screen *,
-                         struct pipe_surface *surface,
-                         unsigned flags );
 
-   void (*surface_unmap)( struct pipe_screen *,
-                          struct pipe_surface *surface );
-   
+   /**
+    * Create a buffer that wraps user-space data.
+    *
+    * Effectively this schedules a delayed call to buffer_create
+    * followed by an upload of the data at *some point in the future*,
+    * or perhaps never.  Basically the allocate/upload is delayed
+    * until the buffer is actually passed to hardware.
+    *
+    * The intention is to provide a quick way to turn regular data
+    * into a buffer, and secondly to avoid a copy operation if that
+    * data subsequently turns out to be only accessed by the CPU.
+    *
+    * Common example is OpenGL vertex buffers that are subsequently
+    * processed either by software TNL in the driver or by passing to
+    * hardware.
+    *
+    * XXX: What happens if the delayed call to buffer_create() fails?
+    *
+    * Note that ptr may be accessed at any time upto the time when the
+    * buffer is destroyed, so the data must not be freed before then.
+    */
+   struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
+                                              void *ptr,
+                                              unsigned bytes,
+                                              unsigned bind_flags);
+
+   /**
+    * Do any special operations to ensure frontbuffer contents are
+    * displayed, eg copy fake frontbuffer.
+    * \param winsys_drawable_handle  an opaque handle that the calling context
+    *                                gets out-of-band
+    */
+   void (*flush_frontbuffer)( struct pipe_screen *screen,
+                              struct pipe_resource *resource,
+                              unsigned level, unsigned layer,
+                              void *winsys_drawable_handle );
+
+
+
+   /** Set ptr = fence, with reference counting */
+   void (*fence_reference)( struct pipe_screen *screen,
+                            struct pipe_fence_handle **ptr,
+                            struct pipe_fence_handle *fence );
+
+   /**
+    * Checks whether the fence has been signalled.
+    */
+   boolean (*fence_signalled)( struct pipe_screen *screen,
+                               struct pipe_fence_handle *fence );
+
+   /**
+    * Wait for the fence to finish.
+    * \param timeout  in nanoseconds
+    */
+   boolean (*fence_finish)( struct pipe_screen *screen,
+                            struct pipe_fence_handle *fence,
+                            uint64_t timeout );
+
 };