#endif
+/** Opaque type */
+struct winsys_handle;
/** Opaque type */
struct pipe_fence_handle;
struct pipe_winsys;
-struct pipe_buffer;
-
+struct pipe_resource;
+struct pipe_surface;
+struct pipe_transfer;
/**
* Query an integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
- int (*get_param)( struct pipe_screen *, int param );
+ int (*get_param)( struct pipe_screen *, enum pipe_cap param );
/**
* Query a float-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
- float (*get_paramf)( struct pipe_screen *, int param );
+ float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );
+
+ /**
+ * Query a per-shader-stage integer-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
+
+ struct pipe_context * (*context_create)( struct pipe_screen *,
+ void *priv );
/**
* Check if the given pipe_format is supported as a texture or
* drawing surface.
- * \param tex_usage bitmask of PIPE_TEXTURE_USAGE_*
- * \param flags bitmask of PIPE_TEXTURE_GEOM_*
+ * \param bindings bitmask of PIPE_BIND_*
*/
boolean (*is_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_texture_target target,
- unsigned tex_usage,
- unsigned geom_flags );
+ unsigned sample_count,
+ unsigned bindings );
/**
* Create a new texture object, using the given template info.
*/
- struct pipe_texture * (*texture_create)(struct pipe_screen *,
- const struct pipe_texture *templat);
+ struct pipe_resource * (*resource_create)(struct pipe_screen *,
+ const struct pipe_resource *templat);
/**
- * Create a new texture object, using the given template info, but on top of
- * existing memory.
- *
- * It is assumed that the buffer data is layed out according to the expected
- * by the hardware. NULL will be returned if any inconsistency is found.
- */
- struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
- const struct pipe_texture *templat,
- const unsigned *stride,
- struct pipe_buffer *buffer);
-
- void (*texture_release)(struct pipe_screen *,
- struct pipe_texture **pt);
-
- /** Get a surface which is a "view" into a texture */
- struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
- struct pipe_texture *texture,
- unsigned face, unsigned level,
- unsigned zslice,
- unsigned usage );
-
- /* Surfaces allocated by the above must be released here:
+ * Create a texture from a winsys_handle. The handle is often created in
+ * another process by first creating a pipe texture and then calling
+ * resource_get_handle.
*/
- void (*tex_surface_release)( struct pipe_screen *,
- struct pipe_surface ** );
-
-
- /** Get a transfer object for transferring data to/from a texture */
- struct pipe_transfer *(*get_tex_transfer)(struct pipe_screen *,
- struct pipe_texture *texture,
- unsigned face, unsigned level,
- unsigned zslice,
- enum pipe_transfer_usage usage,
- unsigned x, unsigned y,
- unsigned w, unsigned h);
-
- /* Transfer objects allocated by the above must be released here:
+ struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
+ const struct pipe_resource *templat,
+ struct winsys_handle *handle);
+
+ /**
+ * Get a winsys_handle from a texture. Some platforms/winsys requires
+ * that the texture is created with a special usage flag like
+ * DISPLAYTARGET or PRIMARY.
*/
- void (*tex_transfer_release)( struct pipe_screen *,
- struct pipe_transfer ** );
-
- void *(*transfer_map)( struct pipe_screen *,
- struct pipe_transfer *transfer );
+ boolean (*resource_get_handle)(struct pipe_screen *,
+ struct pipe_resource *tex,
+ struct winsys_handle *handle);
- void (*transfer_unmap)( struct pipe_screen *,
- struct pipe_transfer *transfer );
+ void (*resource_destroy)(struct pipe_screen *,
+ struct pipe_resource *pt);
- /**
- * Buffer management. Buffer attributes are mostly fixed over its lifetime.
- *
- */
- struct pipe_buffer *(*buffer_create)( struct pipe_screen *screen,
- unsigned alignment,
- unsigned usage,
- unsigned size );
/**
* Create a buffer that wraps user-space data.
* Note that ptr may be accessed at any time upto the time when the
* buffer is destroyed, so the data must not be freed before then.
*/
- struct pipe_buffer *(*user_buffer_create)(struct pipe_screen *screen,
- void *ptr,
- unsigned bytes);
-
- /**
- * Allocate storage for a display target surface.
- *
- * Often surfaces which are meant to be blitted to the front screen (i.e.,
- * display targets) must be allocated with special characteristics, memory
- * pools, or obtained directly from the windowing system.
- *
- * This callback is invoked by the pipe_screenwhen creating a texture marked
- * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
- * buffer storage.
- */
- struct pipe_buffer *(*surface_buffer_create)(struct pipe_screen *screen,
- unsigned width, unsigned height,
- enum pipe_format format,
- unsigned usage,
- unsigned *stride);
-
-
- /**
- * Map the entire data store of a buffer object into the client's address.
- * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
- */
- void *(*buffer_map)( struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned usage );
- /**
- * Map a subrange of the buffer data store into the client's address space.
- *
- * Return pointer is always relative to offset 0, regardless of the
- * read/write ranges.
- */
- void *(*buffer_map_range)( struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset,
- unsigned length,
- unsigned usage);
-
- /**
- * written is the range that the client actually wrote.
- */
- void (*buffer_flush_mapped_range)( struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset,
- unsigned length);
-
- void (*buffer_unmap)( struct pipe_screen *screen,
- struct pipe_buffer *buf );
-
- void (*buffer_destroy)( struct pipe_screen *screen,
- struct pipe_buffer *buf );
-
+ struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
/**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
+ * \param winsys_drawable_handle an opaque handle that the calling context
+ * gets out-of-band
*/
void (*flush_frontbuffer)( struct pipe_screen *screen,
- struct pipe_surface *surf,
- void *context_private );
+ struct pipe_resource *resource,
+ unsigned level, unsigned layer,
+ void *winsys_drawable_handle );
/**
* Checks whether the fence has been signalled.
- * \param flags driver-specific meaning
- * \return zero on success.
*/
- int (*fence_signalled)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence,
- unsigned flag );
+ boolean (*fence_signalled)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence );
/**
* Wait for the fence to finish.
- * \param flags driver-specific meaning
- * \return zero on success.
+ * \param timeout in nanoseconds
*/
- int (*fence_finish)( struct pipe_screen *screen,
- struct pipe_fence_handle *fence,
- unsigned flag );
+ boolean (*fence_finish)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ uint64_t timeout );
};