};
-struct pipe_depth_state {
+struct pipe_depth_state
+{
unsigned enabled:1; /**< depth test enabled? */
unsigned writemask:1; /**< allow depth buffer writes? */
unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
};
-struct pipe_stencil_state {
+struct pipe_stencil_state
+{
unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
unsigned func:3; /**< PIPE_FUNC_x */
unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
- ubyte ref_value;
- ubyte value_mask;
- ubyte write_mask;
+ ubyte ref_value;
+ ubyte valuemask;
+ ubyte writemask;
};
-struct pipe_alpha_state {
+struct pipe_alpha_state
+{
unsigned enabled:1;
unsigned func:3; /**< PIPE_FUNC_x */
float ref; /**< reference value */
unsigned refcount;
unsigned usage; /**< PIPE_BUFFER_USAGE_* */
- struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
-
- struct pipe_texture *texture; /**< optional texture into which this is a view */
+ struct pipe_texture *texture; /**< texture into which this is a view */
unsigned face;
unsigned level;
unsigned zslice;
unsigned last_level:8; /**< Index of last mipmap level present/defined */
unsigned compressed:1;
- unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
+ unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
- unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
+ unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
/* These are also refcounted:
*/
*/
struct pipe_vertex_buffer
{
- unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
+ unsigned stride; /**< stride to same attrib in next vertex, in bytes */
unsigned max_index; /**< number of vertices in this buffer */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
struct pipe_buffer *buffer; /**< the actual buffer */