unsigned line_stipple_pattern:16;
unsigned line_last_pixel:1;
- /**
- * Vertex coordinates are pre-transformed to screen space. Skip
- * the vertex shader, clipping and viewport processing. Note that
- * a vertex shader is still needed though, to indicate the mapping
- * from vertex elements to fragment shader input semantics.
- *
- * XXX: considered for removal.
- */
- unsigned bypass_vs_clip_and_viewport:1;
-
/**
* Use the first vertex of a primitive as the provoking vertex for
* flat shading.
{
unsigned width, height;
- /** multiple colorbuffers for multiple render targets */
+ /** multiple color buffers for multiple render targets */
unsigned nr_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
unsigned compare_func:3; /**< PIPE_FUNC_x */
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
+ unsigned max_anisotropy:6;
float lod_bias; /**< LOD/lambda bias */
float min_lod, max_lod; /**< LOD clamp range, after bias */
float border_color[4];
- float max_anisotropy;
};
struct pipe_surface
{
struct pipe_reference reference;
- enum pipe_format format; /**< PIPE_FORMAT_x */
+ enum pipe_format format;
unsigned width; /**< logical width in pixels */
unsigned height; /**< logical height in pixels */
unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
unsigned offset; /**< offset from start of buffer, in bytes */
- unsigned usage; /**< PIPE_BUFFER_USAGE_* */
+ unsigned usage; /**< bitmask of PIPE_BUFFER_USAGE_x */
unsigned zslice;
struct pipe_texture *texture; /**< texture into which this is a view */
};
+/**
+ * A view into a texture that can be bound to a shader stage.
+ */
+struct pipe_sampler_view
+{
+ struct pipe_reference reference;
+ enum pipe_format format; /**< typed PIPE_FORMAT_x */
+ struct pipe_texture *texture; /**< texture into which this is a view */
+ struct pipe_context *context; /**< context this view belongs to */
+ unsigned first_level:8; /**< first mipmap level */
+ unsigned last_level:8; /**< last mipmap level */
+ unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
+ unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
+ unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
+ unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
+};
+
+
/**
* Transfer object. For data transfer to/from a texture.
*/
unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
- unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
+ unsigned tex_usage; /**< bitmask of PIPE_TEXTURE_USAGE_* */
struct pipe_screen *screen; /**< screen that this texture belongs to */
};
* this attribute live in?
*/
unsigned vertex_buffer_index:8;
- unsigned nr_components:8;
- enum pipe_format src_format; /**< PIPE_FORMAT_* */
+ enum pipe_format src_format;
};