#include "p_compiler.h"
#include "p_defines.h"
#include "p_format.h"
-#include "p_screen.h"
#ifdef __cplusplus
* Implementation limits
*/
#define PIPE_MAX_ATTRIBS 32
-#define PIPE_MAX_CLIP_PLANES 6
+#define PIPE_MAX_CLIP_PLANES 8
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_VERTEX_SAMPLERS 16
-#define PIPE_MAX_SHADER_INPUTS 16
-#define PIPE_MAX_SHADER_OUTPUTS 16
+#define PIPE_MAX_GEOMETRY_SAMPLERS 16
+#define PIPE_MAX_SHADER_INPUTS 32
+#define PIPE_MAX_SHADER_OUTPUTS 32
+#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
+#define PIPE_MAX_SO_BUFFERS 4
struct pipe_reference
};
-/**
- * The driver will certainly subclass this to include actual memory
- * management information.
- */
-struct pipe_buffer
-{
- struct pipe_reference reference;
- unsigned size;
- struct pipe_screen *screen;
- unsigned alignment;
- unsigned usage;
-};
-
/**
* Primitive (point/line/tri) rasterization info
{
unsigned flatshade:1;
unsigned light_twoside:1;
- unsigned front_winding:2; /**< PIPE_WINDING_x */
- unsigned cull_mode:2; /**< PIPE_WINDING_x */
- unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned offset_cw:1;
- unsigned offset_ccw:1;
+ unsigned clamp_vertex_color:1;
+ unsigned clamp_fragment_color:1;
+ unsigned front_ccw:1;
+ unsigned cull_face:2; /**< PIPE_FACE_x */
+ unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned offset_point:1;
+ unsigned offset_line:1;
+ unsigned offset_tri:1;
unsigned scissor:1;
unsigned poly_smooth:1;
unsigned poly_stipple_enable:1;
unsigned point_smooth:1;
- unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
unsigned multisample:1; /* XXX maybe more ms state in future */
unsigned line_smooth:1;
unsigned line_stipple_enable:1;
- unsigned line_stipple_factor:8; /**< [1..256] actually */
- unsigned line_stipple_pattern:16;
unsigned line_last_pixel:1;
- /**
+ /**
* Use the first vertex of a primitive as the provoking vertex for
* flat shading.
*/
- unsigned flatshade_first:1;
+ unsigned flatshade_first:1;
- /**
+ /**
* When true, triangle rasterization uses (0.5, 0.5) pixel centers
* for determining pixel ownership.
*
*/
unsigned gl_rasterization_rules:1;
+ /**
+ * When true, rasterization is disabled and no pixels are written.
+ * This only makes sense with the Stream Out functionality.
+ */
+ unsigned rasterizer_discard:1;
+
+ /**
+ * When false, depth clipping is disabled and the depth value will be
+ * clamped later at the per-pixel level before depth testing.
+ * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
+ */
+ unsigned depth_clip:1;
+
+ /**
+ * Enable bits for clipping half-spaces.
+ * This applies to both user clip planes and shader clip distances.
+ * Note that if the bound shader exports any clip distances, these
+ * replace all user clip planes, and clip half-spaces enabled here
+ * but not written by the shader count as disabled.
+ */
+ unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
+
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+
+ unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
+
float line_width;
float point_size; /**< used when no per-vertex size */
float offset_units;
float offset_scale;
+ float offset_clamp;
};
struct pipe_clip_state
{
float ucp[PIPE_MAX_CLIP_PLANES][4];
- unsigned nr;
+};
+
+
+/**
+ * Stream output for vertex transform feedback.
+ */
+struct pipe_stream_output_info
+{
+ unsigned num_outputs;
+ /** stride for an entire vertex for each buffer in dwords */
+ unsigned stride[PIPE_MAX_SO_BUFFERS];
+
+ /**
+ * Array of stream outputs, in the order they are to be written in.
+ * Selected components are tightly packed into the output buffer.
+ */
+ struct {
+ unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
+ unsigned start_component:2; /** 0 to 3 */
+ unsigned num_components:3; /** 1 to 4 */
+ unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
+ unsigned dst_offset:16; /**< offset into the buffer in dwords */
+ } output[PIPE_MAX_SHADER_OUTPUTS];
};
struct pipe_shader_state
{
const struct tgsi_token *tokens;
+ struct pipe_stream_output_info stream_output;
};
unsigned logicop_enable:1;
unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
unsigned dither:1;
+ unsigned alpha_to_coverage:1;
+ unsigned alpha_to_one:1;
struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
};
unsigned compare_func:3; /**< PIPE_FUNC_x */
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
unsigned max_anisotropy:6;
+ unsigned seamless_cube_map:1;
float lod_bias; /**< LOD/lambda bias */
float min_lod, max_lod; /**< LOD clamp range, after bias */
- float border_color[4];
+ union pipe_color_union border_color;
};
/**
- * 2D surface. This is basically a view into a memory buffer.
- * May be a renderbuffer, texture mipmap level, etc.
+ * A view into a texture that can be bound to a color render target /
+ * depth stencil attachment point.
*/
struct pipe_surface
{
struct pipe_reference reference;
+ struct pipe_resource *texture; /**< resource into which this is a view */
+ struct pipe_context *context; /**< context this surface belongs to */
enum pipe_format format;
+
+ /* XXX width/height should be removed */
unsigned width; /**< logical width in pixels */
unsigned height; /**< logical height in pixels */
- unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
- unsigned offset; /**< offset from start of buffer, in bytes */
- unsigned usage; /**< bitmask of PIPE_BUFFER_USAGE_x */
-
- unsigned zslice;
- struct pipe_texture *texture; /**< texture into which this is a view */
- unsigned face;
- unsigned level;
+
+ unsigned usage; /**< bitmask of PIPE_BIND_x */
+
+ union {
+ struct {
+ unsigned level;
+ unsigned first_layer:16;
+ unsigned last_layer:16;
+ } tex;
+ struct {
+ unsigned first_element;
+ unsigned last_element;
+ } buf;
+ } u;
};
{
struct pipe_reference reference;
enum pipe_format format; /**< typed PIPE_FORMAT_x */
- struct pipe_texture *texture; /**< texture into which this is a view */
+ struct pipe_resource *texture; /**< texture into which this is a view */
struct pipe_context *context; /**< context this view belongs to */
- unsigned first_level:8; /**< first mipmap level */
- unsigned last_level:8; /**< last mipmap level */
+ union {
+ struct {
+ unsigned first_layer:16; /**< first layer to use for array textures */
+ unsigned last_layer:16; /**< last layer to use for array textures */
+ unsigned first_level:8; /**< first mipmap level to use */
+ unsigned last_level:8; /**< last mipmap level to use */
+ } tex;
+ struct {
+ unsigned first_element;
+ unsigned last_element;
+ } buf;
+ } u;
unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
/**
- * Transfer object. For data transfer to/from a texture.
+ * Subregion of 1D/2D/3D image resource.
*/
-struct pipe_transfer
+struct pipe_box
{
- unsigned x; /**< x offset from start of texture image */
- unsigned y; /**< y offset from start of texture image */
- unsigned width; /**< logical width in pixels */
- unsigned height; /**< logical height in pixels */
- unsigned stride; /**< stride in bytes between rows of blocks */
- enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
-
- struct pipe_texture *texture; /**< texture to transfer to/from */
- unsigned face;
- unsigned level;
- unsigned zslice;
+ unsigned x;
+ unsigned y;
+ unsigned z;
+ unsigned width;
+ unsigned height;
+ unsigned depth;
};
/**
- * Texture object.
+ * A memory object/resource such as a vertex buffer or texture.
*/
-struct pipe_texture
-{
+struct pipe_resource
+{
struct pipe_reference reference;
-
+ struct pipe_screen *screen; /**< screen that this texture belongs to */
enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned width0;
unsigned height0;
unsigned depth0;
+ unsigned array_size;
unsigned last_level:8; /**< Index of last mipmap level present/defined */
-
unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
+ unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
- unsigned tex_usage; /**< bitmask of PIPE_TEXTURE_USAGE_* */
+ unsigned bind; /**< bitmask of PIPE_BIND_x */
+ unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
- struct pipe_screen *screen; /**< screen that this texture belongs to */
+ /* XXX this is only temporary and will be removed once it's not needed */
+ uint8_t *user_ptr; /**< user buffer pointer */
};
+/**
+ * Transfer object. For data transfer to/from a resource.
+ */
+struct pipe_transfer
+{
+ struct pipe_resource *resource; /**< resource to transfer to/from */
+ unsigned level; /**< texture mipmap level */
+ enum pipe_transfer_usage usage;
+ struct pipe_box box; /**< region of the resource to access */
+ unsigned stride; /**< row stride in bytes */
+ unsigned layer_stride; /**< image/layer stride in bytes */
+ void *data;
+};
+
+
+
/**
* A vertex buffer. Typically, all the vertex data/attributes for
* drawing something will be in one buffer. But it's also possible, for
struct pipe_vertex_buffer
{
unsigned stride; /**< stride to same attrib in next vertex, in bytes */
- unsigned max_index; /**< number of vertices in this buffer */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
- struct pipe_buffer *buffer; /**< the actual buffer */
+ struct pipe_resource *buffer; /**< the actual buffer */
+};
+
+
+/**
+ * A constant buffer. A subrange of an existing buffer can be set
+ * as a constant buffer.
+ */
+struct pipe_constant_buffer {
+ struct pipe_resource *buffer; /**< the actual buffer */
+ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
+ unsigned buffer_size; /**< how much data can be read in shader */
+};
+
+
+/**
+ * A stream output target. The structure specifies the range vertices can
+ * be written to.
+ *
+ * In addition to that, the structure should internally maintain the offset
+ * into the buffer, which should be incremented everytime something is written
+ * (appended) to it. The internal offset is buffer_offset + how many bytes
+ * have been written. The internal offset can be stored on the device
+ * and the CPU actually doesn't have to query it.
+ *
+ * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
+ * actually been written.
+ */
+struct pipe_stream_output_target
+{
+ struct pipe_reference reference;
+ struct pipe_resource *buffer; /**< the output buffer */
+ struct pipe_context *context; /**< context this SO target belongs to */
+
+ unsigned buffer_offset; /**< offset where data should be written, in bytes */
+ unsigned buffer_size; /**< how much data is allowed to be written */
};
/** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
* this attribute live in?
*/
- unsigned vertex_buffer_index:8;
+ unsigned vertex_buffer_index;
enum pipe_format src_format;
};
+/**
+ * An index buffer. When an index buffer is bound, all indices to vertices
+ * will be looked up in the buffer.
+ */
+struct pipe_index_buffer
+{
+ unsigned index_size; /**< size of an index, in bytes */
+ unsigned offset; /**< offset to start of data in buffer, in bytes */
+ struct pipe_resource *buffer; /**< the actual buffer */
+};
+
+
+/**
+ * Information to describe a draw_vbo call.
+ */
+struct pipe_draw_info
+{
+ boolean indexed; /**< use index buffer */
+
+ unsigned mode; /**< the mode of the primitive */
+ unsigned start; /**< the index of the first vertex */
+ unsigned count; /**< number of vertices */
+
+ unsigned start_instance; /**< first instance id */
+ unsigned instance_count; /**< number of instances */
+
+ /**
+ * For indexed drawing, these fields apply after index lookup.
+ */
+ int index_bias; /**< a bias to be added to each index */
+ unsigned min_index; /**< the min index */
+ unsigned max_index; /**< the max index */
+
+ /**
+ * Primitive restart enable/index (only applies to indexed drawing)
+ */
+ boolean primitive_restart;
+ unsigned restart_index;
+
+ /**
+ * Stream output target. If not NULL, it's used to provide the 'count'
+ * parameter based on the number vertices captured by the stream output
+ * stage. (or generally, based on the number of bytes captured)
+ *
+ * Only 'mode', 'start_instance', and 'instance_count' are taken into
+ * account, all the other variables from pipe_draw_info are ignored.
+ *
+ * 'start' is implicitly 0 and 'count' is set as discussed above.
+ * The draw command is non-indexed.
+ *
+ * Note that this only provides the count. The vertex buffers must
+ * be set via set_vertex_buffers manually.
+ */
+ struct pipe_stream_output_target *count_from_stream_output;
+};
+
+
+/**
+ * Information to describe a resource_resolve call.
+ */
+struct pipe_resolve_info
+{
+ struct {
+ struct pipe_resource *res;
+ unsigned level;
+ unsigned layer;
+ int x0; /**< always left */
+ int y0; /**< always top */
+ int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
+ int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
+ } dst;
+
+ struct {
+ struct pipe_resource *res;
+ unsigned layer;
+ int x0;
+ int y0;
+ int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
+ int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
+ } src;
+
+ unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
+};
+
+
#ifdef __cplusplus
}
#endif